Searched refs:PlayerServerStateMachine (Results 1 – 2 of 2) sorted by relevance
45 friend class PlayerServerStateMachine; variable51 class PlayerServerStateMachine {53 PlayerServerStateMachine() = default;54 virtual ~PlayerServerStateMachine() = default;56 DISALLOW_COPY_AND_MOVE(PlayerServerStateMachine);73 public PlayerServerStateMachine {
138 PlayerServerStateMachine::Init(idleState_); in Init()1733 int32_t PlayerServerStateMachine::HandleMessage(PlayerOnInfoType type, int32_t extra, const Format … in HandleMessage()1741 void PlayerServerStateMachine::Init(const std::shared_ptr<PlayerServerState> &state) in Init()1746 void PlayerServerStateMachine::ChangeState(const std::shared_ptr<PlayerServerState> &state) in ChangeState()1767 std::shared_ptr<PlayerServerState> PlayerServerStateMachine::GetCurrState() in GetCurrState()