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Searched refs:PlayerServerStateMachine (Results 1 – 2 of 2) sorted by relevance

/ohos5.0/foundation/multimedia/player_framework/services/services/player/server/
H A Dplayer_server.h45 friend class PlayerServerStateMachine; variable
51 class PlayerServerStateMachine {
53 PlayerServerStateMachine() = default;
54 virtual ~PlayerServerStateMachine() = default;
56 DISALLOW_COPY_AND_MOVE(PlayerServerStateMachine);
73 public PlayerServerStateMachine {
H A Dplayer_server.cpp138 PlayerServerStateMachine::Init(idleState_); in Init()
1733 int32_t PlayerServerStateMachine::HandleMessage(PlayerOnInfoType type, int32_t extra, const Format … in HandleMessage()
1741 void PlayerServerStateMachine::Init(const std::shared_ptr<PlayerServerState> &state) in Init()
1746 void PlayerServerStateMachine::ChangeState(const std::shared_ptr<PlayerServerState> &state) in ChangeState()
1767 std::shared_ptr<PlayerServerState> PlayerServerStateMachine::GetCurrState() in GetCurrState()