Searched refs:PreparedState (Results 1 – 4 of 4) sorted by relevance
255 int32_t PlayerServer::PreparedState::Prepare() in Prepare()261 int32_t PlayerServer::PreparedState::Play() in Play()266 int32_t PlayerServer::PreparedState::Seek(int32_t mSeconds, PlayerSeekMode mode) in Seek()271 int32_t PlayerServer::PreparedState::Stop() in Stop()276 int32_t PlayerServer::PreparedState::SetPlaybackSpeed(PlaybackRateMode mode) in SetPlaybackSpeed()281 int32_t PlayerServer::PreparedState::SeekContinous(int32_t mSeconds, int64_t batchNo) in SeekContinous()286 int32_t PlayerServer::PreparedState::SetPlayRangeWithMode(int64_t start, int64_t end, PlayerSeekMod… in SetPlayRangeWithMode()291 void PlayerServer::PreparedState::HandleStateChange(int32_t newState) in HandleStateChange()308 void PlayerServer::PreparedState::HandleEos() in HandleEos()
97 class PlayerServer::PreparedState : public PlayerServer::BaseState {99 explicit PreparedState(PlayerServer &server) : BaseState(server, "prepared_state") {} in PreparedState() function100 ~PreparedState() = default;
150 class PreparedState; variable158 std::shared_ptr<PreparedState> preparedState_;
127 preparedState_ = std::make_shared<PreparedState>(*this); in Init()