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Searched refs:PreparingState (Results 1 – 6 of 6) sorted by relevance

/ohos5.0/foundation/multimedia/media_foundation/engine/scene/player/internal/
H A Dpreparing_state.h27 class PreparingState : public State {
29 …explicit PreparingState(StateId stateId, PlayExecutor& executor) : State(stateId, "PreparingState"… in PreparingState() function
33 ~PreparingState() override = default;
H A Dstate_machine.cpp40 AddState(std::make_shared<PreparingState>(StateId::PREPARING, executor)); in StateMachine()
/ohos5.0/foundation/multimedia/player_framework/services/services/player/server/
H A Dplayer_server_state.h85 class PlayerServer::PreparingState : public PlayerServer::BaseState {
87 explicit PreparingState(PlayerServer &server) : BaseState(server, "preparing_state") {} in PreparingState() function
88 ~PreparingState() = default;
H A Dplayer_server_state.cpp228 void PlayerServer::PreparingState::StateEnter() in StateEnter()
234 int32_t PlayerServer::PreparingState::Stop() in Stop()
241 void PlayerServer::PreparingState::HandleStateChange(int32_t newState) in HandleStateChange()
H A Dplayer_server.h149 class PreparingState; variable
157 std::shared_ptr<PreparingState> preparingState_;
H A Dplayer_server.cpp126 preparingState_ = std::make_shared<PreparingState>(*this); in Init()