Searched refs:PreparingState (Results 1 – 6 of 6) sorted by relevance
27 class PreparingState : public State {29 …explicit PreparingState(StateId stateId, PlayExecutor& executor) : State(stateId, "PreparingState"… in PreparingState() function33 ~PreparingState() override = default;
40 AddState(std::make_shared<PreparingState>(StateId::PREPARING, executor)); in StateMachine()
85 class PlayerServer::PreparingState : public PlayerServer::BaseState {87 explicit PreparingState(PlayerServer &server) : BaseState(server, "preparing_state") {} in PreparingState() function88 ~PreparingState() = default;
228 void PlayerServer::PreparingState::StateEnter() in StateEnter()234 int32_t PlayerServer::PreparingState::Stop() in Stop()241 void PlayerServer::PreparingState::HandleStateChange(int32_t newState) in HandleStateChange()
149 class PreparingState; variable157 std::shared_ptr<PreparingState> preparingState_;
126 preparingState_ = std::make_shared<PreparingState>(*this); in Init()