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Searched refs:RENDER_NS (Results 1 – 25 of 144) sorted by relevance

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/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/node/
H A Drender_node_default_material_deferred_shading.h60 RENDER_NS::RenderHandle fog;
64 RENDER_NS::RenderHandle camera;
65 RENDER_NS::RenderHandle light;
85 RENDER_NS::RenderHandle psoHandle;
88 RENDER_NS::RenderHandle plHandle;
138 RENDER_NS::RenderHandle cubemap;
139 RENDER_NS::RenderHandle linear;
140 RENDER_NS::RenderHandle nearest;
141 RENDER_NS::RenderHandle linearMip;
175 RENDER_NS::RenderPass renderPass_;
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H A Drender_node_default_material_render_slot.h68 RENDER_NS::RenderHandle mat;
70 RENDER_NS::RenderHandle matCustom;
71 RENDER_NS::RenderHandle mesh;
74 RENDER_NS::RenderHandle fog;
78 RENDER_NS::RenderHandle camera;
79 RENDER_NS::RenderHandle light;
123 RENDER_NS::RenderSlotSortType sortType { RENDER_NS::RenderSlotSortType::NONE };
124 RENDER_NS::RenderSlotCullType cullType { RENDER_NS::RenderSlotCullType::NONE };
144 RENDER_NS::RenderHandle shader;
175 RENDER_NS::RenderHandle pso;
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H A Drender_node_camera_single_post_process.h64 RENDER_NS::RenderHandle pcfDepthHandle;
71 RENDER_NS::RenderHandle cubemapHandle;
73 RENDER_NS::RenderHandle linearHandle;
74 RENDER_NS::RenderHandle nearestHandle;
129 RENDER_NS::RenderHandle input;
131 RENDER_NS::RenderHandle output;
133 RENDER_NS::RenderHandle defBuffer;
136 RENDER_NS::RenderHandle defSampler;
161 RENDER_NS::RenderHandle shader_;
163 RENDER_NS::RenderHandle psoHandle_;
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H A Drender_node_default_shadows_blur.h60RENDER_NS::SampleCountFlags sampleCountFlags { RENDER_NS::SampleCountFlagBits::CORE_SAMPLE_COUNT_1… in CORE3D_BEGIN_NAMESPACE()
65 …void RenderData(RENDER_NS::IRenderCommandList& cmdList, const RENDER_NS::RenderPass& renderPassBas… in CORE3D_BEGIN_NAMESPACE()
66 const RENDER_NS::ViewportDesc& viewport, const RENDER_NS::ScissorDesc& scissor, in CORE3D_BEGIN_NAMESPACE()
67 …const RENDER_NS::RenderHandle inputHandle, const RENDER_NS::RenderHandle outputHandle, const uint3… in CORE3D_BEGIN_NAMESPACE()
69 void RenderBlur(RENDER_NS::IRenderCommandList& cmdList, const RENDER_NS::RenderPass& renderPass, in CORE3D_BEGIN_NAMESPACE()
70 const RENDER_NS::ViewportDesc& viewport, const RENDER_NS::ScissorDesc& scissor, in CORE3D_BEGIN_NAMESPACE()
75 …void ExplicitInputBarrier(RENDER_NS::IRenderCommandList& cmdList, const RENDER_NS::RenderHandle ha… in CORE3D_BEGIN_NAMESPACE()
76 …void ExplicitOutputBarrier(RENDER_NS::IRenderCommandList& cmdList, const RENDER_NS::RenderHandle h… in CORE3D_BEGIN_NAMESPACE()
81 RENDER_NS::RenderHandle samplerHandle_; in CORE3D_BEGIN_NAMESPACE()
82 RENDER_NS::RenderHandle bufferHandle_; in CORE3D_BEGIN_NAMESPACE()
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H A Drender_node_camera_cubemap.h63 RENDER_NS::RenderHandle pcfDepthHandle;
64 RENDER_NS::RenderHandle vsmColorHandle;
72 RENDER_NS::RenderHandle linearHandle;
73 RENDER_NS::RenderHandle nearestHandle;
112 RENDER_NS::RenderHandle output;
116 RENDER_NS::RenderHandle defBuffer;
117 RENDER_NS::RenderHandle defBlackImage;
118 RENDER_NS::RenderHandle defSampler;
143 RENDER_NS::RenderHandle shader_;
145 RENDER_NS::RenderHandle psoHandle_;
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H A Drender_node_default_depth_render_slot.h52 RENDER_NS::RenderHandle generalData;
54 RENDER_NS::RenderHandle mesh;
55 RENDER_NS::RenderHandle skinJoint;
56 RENDER_NS::RenderHandle camera;
63 RENDER_NS::RenderHandle psoHandle;
98 RENDER_NS::RenderSlotSortType sortType { RENDER_NS::RenderSlotSortType::NONE };
99 RENDER_NS::RenderSlotCullType cullType { RENDER_NS::RenderSlotCullType::NONE };
116 RENDER_NS::RenderHandle shader;
117 RENDER_NS::RenderHandle gfxState;
178 RENDER_NS::RenderPass renderPass_;
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H A Drender_node_default_camera_controller.h55 RENDER_NS::GpuImageDesc depth;
57 RENDER_NS::GpuImageDesc output;
59 RENDER_NS::GpuImageDesc color;
61 RENDER_NS::GpuImageDesc history;
62 RENDER_NS::GpuImageDesc baseColor;
63 RENDER_NS::GpuImageDesc material;
65 RENDER_NS::GpuImageDesc cubemap;
99 RENDER_NS::RenderHandle colorTarget;
100 RENDER_NS::RenderHandle depthTarget;
104 RENDER_NS::DeviceBackendType backendType { RENDER_NS::DeviceBackendType::VULKAN };
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H A Drender_node_default_shadow_render_slot.h67 RENDER_NS::RenderHandle shader;
68 RENDER_NS::RenderHandle gfxState;
74 RENDER_NS::RenderHandle basic;
75 RENDER_NS::RenderHandle basicState;
98 RENDER_NS::RenderHandle mesh;
99 RENDER_NS::RenderHandle skinJoint;
100 RENDER_NS::RenderHandle camera;
126 RENDER_NS::RenderSlotSortType sortType { RENDER_NS::RenderSlotSortType::NONE };
127 RENDER_NS::RenderSlotCullType cullType { RENDER_NS::RenderSlotCullType::NONE };
160 RENDER_NS::RenderHandle psoHandle;
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H A Drender_node_default_env.h57 RENDER_NS::RenderHandle cubeHandle;
58 RENDER_NS::RenderHandle texHandle;
70 RENDER_NS::RenderHandle GetPso(const RENDER_NS::RenderHandle shaderHandle,
99 RENDER_NS::RenderHandle cubemapSampler;
105 RENDER_NS::IDescriptorSetBinder::Ptr set0;
111 RENDER_NS::RenderHandle shaderHandle_;
112 RENDER_NS::RenderHandle psoHandle_;
118 RENDER_NS::ViewportDesc viewportDesc;
119 RENDER_NS::ScissorDesc scissorDesc;
126 RENDER_NS::RenderPass renderPass_;
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H A Drender_copy_helper.h32 RENDER_NS::RenderHandle input; in CORE3D_BEGIN_NAMESPACE()
33 RENDER_NS::RenderHandle output; in CORE3D_BEGIN_NAMESPACE()
34 RENDER_NS::RenderHandle sampler; // if not given linear clamp is used in CORE3D_BEGIN_NAMESPACE()
36 void Init(RENDER_NS::IRenderNodeContextManager& renderNodeContextMgr, const CopyInfo& copyInfo); in CORE3D_BEGIN_NAMESPACE()
38 …void Execute(RENDER_NS::IRenderNodeContextManager& renderNodeContextMgr, RENDER_NS::IRenderCommand… in CORE3D_BEGIN_NAMESPACE()
40 RENDER_NS::DescriptorCounts GetDescriptorCounts() const; in CORE3D_BEGIN_NAMESPACE()
45 RENDER_NS::RenderHandle shader; in CORE3D_BEGIN_NAMESPACE()
46 RENDER_NS::PipelineLayout pipelineLayout; in CORE3D_BEGIN_NAMESPACE()
47 RENDER_NS::RenderHandle pso; in CORE3D_BEGIN_NAMESPACE()
48 RENDER_NS::RenderHandle sampler; in CORE3D_BEGIN_NAMESPACE()
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H A Drender_node_morph.h34 class RenderNodeMorph final : public RENDER_NS::IRenderNode { in CORE3D_BEGIN_NAMESPACE()
39 void InitNode(RENDER_NS::IRenderNodeContextManager& renderNodeContextMgr) override; in CORE3D_BEGIN_NAMESPACE()
41 void ExecuteFrame(RENDER_NS::IRenderCommandList& cmdList) override; in CORE3D_BEGIN_NAMESPACE()
57 RENDER_NS::IRenderNodeContextManager* renderNodeContextMgr_ { nullptr }; in CORE3D_BEGIN_NAMESPACE()
64 RENDER_NS::RenderHandleReference morphTargetBufferHandle_; in CORE3D_BEGIN_NAMESPACE()
66 RENDER_NS::RenderHandle psoHandle_; in CORE3D_BEGIN_NAMESPACE()
68 RENDER_NS::PipelineLayout pipelineLayout_; in CORE3D_BEGIN_NAMESPACE()
69 RENDER_NS::ShaderThreadGroup threadGroupSize_ { 1u, 1u, 1u }; in CORE3D_BEGIN_NAMESPACE()
72 RENDER_NS::IDescriptorSetBinder::Ptr params; in CORE3D_BEGIN_NAMESPACE()
73 BASE_NS::vector<RENDER_NS::IDescriptorSetBinder::Ptr> inputs; in CORE3D_BEGIN_NAMESPACE()
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H A Drender_node_default_material_objects.h29 class RenderNodeDefaultMaterialObjects final : public RENDER_NS::IRenderNode {
34 void InitNode(RENDER_NS::IRenderNodeContextManager& renderNodeContextMgr) override;
36 void ExecuteFrame(RENDER_NS::IRenderCommandList& cmdList) override;
58 RENDER_NS::RenderHandleReference mat;
59 RENDER_NS::RenderHandleReference matTransform;
60 RENDER_NS::RenderHandleReference userMat;
61 RENDER_NS::RenderHandleReference mesh;
62 RENDER_NS::RenderHandleReference submeshSkin;
71 RENDER_NS::IRenderNodeContextManager* renderNodeContextMgr_ { nullptr };
H A Drender_node_create_default_camera_gpu_images.h30 class RenderNodeCreateDefaultCameraGpuImages final : public RENDER_NS::IRenderNode { in CORE3D_BEGIN_NAMESPACE()
35 void InitNode(RENDER_NS::IRenderNodeContextManager& renderNodeContextMgr) override; in CORE3D_BEGIN_NAMESPACE()
37 void ExecuteFrame(RENDER_NS::IRenderCommandList& cmdList) override {}; in CORE3D_BEGIN_NAMESPACE()
53 RENDER_NS::IRenderNodeContextManager* renderNodeContextMgr_ { nullptr }; in CORE3D_BEGIN_NAMESPACE()
59 … BASE_NS::vector<RENDER_NS::RenderNodeGraphInputs::RenderNodeGraphGpuImageDesc> gpuImageDescs; in CORE3D_BEGIN_NAMESPACE()
68 BASE_NS::vector<RENDER_NS::RenderNodeGraphInputs::RenderNodeGraphGpuImageDesc> descs_; in CORE3D_BEGIN_NAMESPACE()
69 BASE_NS::vector<RENDER_NS::RenderHandleReference> resourceHandles_; in CORE3D_BEGIN_NAMESPACE()
H A Drender_node_default_lights.h27 class RenderNodeDefaultLights final : public RENDER_NS::IRenderNode { in CORE3D_BEGIN_NAMESPACE()
32 void InitNode(RENDER_NS::IRenderNodeContextManager& renderNodeContextMgr) override; in CORE3D_BEGIN_NAMESPACE()
34 void ExecuteFrame(RENDER_NS::IRenderCommandList& cmdList) override; in CORE3D_BEGIN_NAMESPACE()
50 RENDER_NS::IRenderNodeContextManager* renderNodeContextMgr_ { nullptr }; in CORE3D_BEGIN_NAMESPACE()
54 RENDER_NS::RenderHandleReference lightBufferHandle_; in CORE3D_BEGIN_NAMESPACE()
55 RENDER_NS::RenderHandleReference lightClusterBufferHandle_; in CORE3D_BEGIN_NAMESPACE()
/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/api/3d/render/
H A Dintf_render_node_scene_util.h48 RENDER_NS::RenderHandle camera;
50 RENDER_NS::RenderHandle material;
56 RENDER_NS::RenderHandle mesh;
58 RENDER_NS::RenderHandle skinJoint;
63 RENDER_NS::RenderHandle environment;
65 RENDER_NS::RenderHandle fog;
67 RENDER_NS::RenderHandle generalData;
69 RENDER_NS::RenderHandle postProcess;
71 RENDER_NS::RenderHandle light;
95 RENDER_NS::RenderSlotSortType sortType { RENDER_NS::RenderSlotSortType::NONE };
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H A Drender_data_defines_3d.h93 RENDER_NS::RenderHandleReference bufferHandle {};
103 RENDER_NS::RenderHandleReference bufferHandle {};
109 RENDER_NS::IndexType indexType { RENDER_NS::IndexType::CORE_INDEX_TYPE_UINT32 };
436 RENDER_NS::RenderHandleReference radianceCubemap;
441 RENDER_NS::RenderHandleReference envMap;
465 RENDER_NS::RenderHandleReference shader;
522 RENDER_NS::RenderHandleReference depthTarget {};
552 RENDER_NS::RenderHandleReference customRenderNodeGraph;
565 RENDER_NS::ImageUsageFlags usageFlags { 0 };
647 RENDER_NS::RenderHandle shaderHandle;
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/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/src/util/
H A Drender_util.h55 RENDER_NS::IRenderContext& context_;
56 const RENDER_NS::DeviceBackendType backendType_ { RENDER_NS::DeviceBackendType::VULKAN };
58 RENDER_NS::RenderNodeGraphDesc rngdScene_;
59 RENDER_NS::RenderNodeGraphDesc rngdCamLwrp_;
60 RENDER_NS::RenderNodeGraphDesc rngdCamLwrpMsaa_;
63 RENDER_NS::RenderNodeGraphDesc rngdCamHdr_;
64 RENDER_NS::RenderNodeGraphDesc rngdCamHdrMsaa_;
66 RENDER_NS::RenderNodeGraphDesc rngdReflCam_;
67 RENDER_NS::RenderNodeGraphDesc rngdReflCamMsaa_;
68 RENDER_NS::RenderNodeGraphDesc rngdCamPrePass_;
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/ohos5.0/foundation/graphic/graphic_3d/3d_widget_adapter/core/include/lume/custom/
H A Dlume_custom_render.h47 RENDER_NS::IRenderContext::Ptr renderContext_;
85 const RENDER_NS::RenderHandleReference GetRenderHandle();
86 void SetRenderOutput(const RENDER_NS::RenderHandleReference& output);
96 RENDER_NS::IRenderContext::Ptr renderContext_;
99 RENDER_NS::RenderHandleReference shaderInputBufferHandle_;
100 RENDER_NS::RenderHandleReference resolutionBufferHandle_;
101 RENDER_NS::RenderHandleReference renderHandle_;
102 RENDER_NS::GpuBufferDesc bufferDesc_ {
103RENDER_NS::CORE_BUFFER_USAGE_UNIFORM_BUFFER_BIT | RENDER_NS::CORE_BUFFER_USAGE_TRANSFER_DST_BIT,
104RENDER_NS::CORE_MEMORY_PROPERTY_HOST_VISIBLE_BIT | RENDER_NS::CORE_MEMORY_PROPERTY_HOST_COHERENT_B…
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/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/
H A Drender_node_scene_util.h48 const RENDER_NS::IRenderNodeContextManager& renderNodeContextMgr,
51 static RENDER_NS::ViewportDesc CreateViewportFromCamera(const RenderCamera& camera);
52 static RENDER_NS::ScissorDesc CreateScissorFromCamera(const RenderCamera& camera);
53 …static void UpdateRenderPassFromCamera(const RenderCamera& camera, RENDER_NS::RenderPass& renderPa…
55 const RenderCamera& camera, const bool isNamedCamera, RENDER_NS::RenderPass& renderPass);
62RENDER_NS::IRenderNodeContextManager& renderNodeContextMgr, const BASE_NS::string_view sceneName);
64RENDER_NS::IRenderNodeContextManager& renderNodeContextMgr, const BASE_NS::string_view sceneName,
67RENDER_NS::IRenderNodeContextManager& renderNodeContextMgr, const BASE_NS::string_view sceneName,
78 RENDER_NS::ViewportDesc CreateViewportFromCamera(const RenderCamera& camera) override;
79 RENDER_NS::ScissorDesc CreateScissorFromCamera(const RenderCamera& camera) override;
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/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/api/3d/ecs/components/
H A Dpost_process_component.h57 …DEFINE_PROPERTY(RENDER_NS::TonemapConfiguration, tonemapConfiguration, "Tonemap Configuration", 0,…
61 …DEFINE_PROPERTY(RENDER_NS::BloomConfiguration, bloomConfiguration, "Bloom Configuration", 0, ARRAY…
65 …DEFINE_PROPERTY(RENDER_NS::VignetteConfiguration, vignetteConfiguration, "Vignette Configuration",…
70RENDER_NS::ColorFringeConfiguration, colorFringeConfiguration, "Color Fringe Configuration", 0, AR…
74 …DEFINE_PROPERTY(RENDER_NS::DitherConfiguration, ditherConfiguration, "Dither Configuration", 0, AR…
78 …DEFINE_PROPERTY(RENDER_NS::BlurConfiguration, blurConfiguration, "Target Blur Configuration", 0, A…
82 DEFINE_PROPERTY(RENDER_NS::ColorConversionConfiguration, colorConversionConfiguration,
87 …DEFINE_PROPERTY(RENDER_NS::FxaaConfiguration, fxaaConfiguration, "Fast Approximate Anti-Aliasing C…
93RENDER_NS::TaaConfiguration, taaConfiguration, "Temporal Anti-Aliasing Configuration", 0, ARRAY_VA…
97 …DEFINE_PROPERTY(RENDER_NS::DofConfiguration, dofConfiguration, "Depth Of Field Configuration", 0, …
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H A Drender_handle_component.h44 DEFINE_PROPERTY(RENDER_NS::RenderHandleReference, reference, "Render Handle Reference", 0, ) in BEGIN_COMPONENT()
53 …virtual RENDER_NS::RenderHandleReference GetRenderHandleReference(CORE_NS::Entity entity) const = … in BEGIN_COMPONENT()
58 …virtual RENDER_NS::RenderHandleReference GetRenderHandleReference(CORE_NS::IComponentManager::Comp…
64 virtual RENDER_NS::RenderHandle GetRenderHandle(CORE_NS::Entity entity) const = 0;
69 …virtual RENDER_NS::RenderHandle GetRenderHandle(CORE_NS::IComponentManager::ComponentId index) con…
74 …virtual CORE_NS::Entity GetEntityWithReference(const RENDER_NS::RenderHandleReference& handle) con…
85 IRenderHandleComponentManager& rhcMgr, const RENDER_NS::RenderHandleReference& handle)
/ohos5.0/foundation/graphic/graphic_3d/3d_widget_adapter/core/src/lume/custom/
H A Dlume_custom_render.cpp72 void LumeCustomRender::SetRenderOutput(const RENDER_NS::RenderHandleReference& output) in SetRenderOutput()
107 RENDER_NS::IRenderDataStorePod* dataStore = static_cast<RENDER_NS::IRenderDataStorePod*>( in UpdateShaderSpecialization()
110 RENDER_NS::ShaderSpecializationRenderPod shaderSpecialization; in UpdateShaderSpecialization()
194 RENDER_NS::GpuBufferDesc bufferDesc { in OnSizeChange()
195RENDER_NS::CORE_BUFFER_USAGE_UNIFORM_BUFFER_BIT | RENDER_NS::CORE_BUFFER_USAGE_TRANSFER_DST_BIT, in OnSizeChange()
196RENDER_NS::CORE_MEMORY_PROPERTY_HOST_VISIBLE_BIT | RENDER_NS::CORE_MEMORY_PROPERTY_HOST_COHERENT_B… in OnSizeChange()
197 RENDER_NS::CORE_ENGINE_BUFFER_CREATION_DYNAMIC_RING_BUFFER, 0u }; in OnSizeChange()
214 const RENDER_NS::BufferCopy bufferCopy { 0, 0, bSize }; in OnSizeChange()
223 const RENDER_NS::RenderHandleReference LumeCustomRender::GetRenderHandle() in GetRenderHandle()
229 const RENDER_NS::RenderHandleReference& output) in LoadRenderNodeGraph()
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/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/util/
H A Dlog.h26 #define PLUGIN_ONCE_RESET RENDER_NS::PluginCheckOnceReset
34 …assert(!!(expression) || RENDER_NS::PluginLogAssert(PLUGIN_FILE_INFO, !!(expression), #expression,…
74 RENDER_NS::PluginLog(CORE_NS::ILogger::LogLevel::LOG_VERBOSE, PLUGIN_FILE_INFO, __VA_ARGS__)
78 RENDER_NS::PluginLog(CORE_NS::ILogger::LogLevel::LOG_DEBUG, PLUGIN_FILE_INFO, __VA_ARGS__)
90RENDER_NS::PluginLogOnce(uniqueId, CORE_NS::ILogger::LogLevel::LOG_DEBUG, PLUGIN_FILE_INFO, __VA_A…
96 RENDER_NS::PluginLog(CORE_NS::ILogger::LogLevel::LOG_INFO, PLUGIN_FILE_INFO, __VA_ARGS__)
101 RENDER_NS::PluginLog(CORE_NS::ILogger::LogLevel::LOG_WARNING, PLUGIN_FILE_INFO, __VA_ARGS__)
106 RENDER_NS::PluginLog(CORE_NS::ILogger::LogLevel::LOG_ERROR, PLUGIN_FILE_INFO, __VA_ARGS__)
111 RENDER_NS::PluginLog(CORE_NS::ILogger::LogLevel::LOG_FATAL, PLUGIN_FILE_INFO, __VA_ARGS__)
118RENDER_NS::PluginLogOnce(uniqueId, CORE_NS::ILogger::LogLevel::LOG_INFO, PLUGIN_FILE_INFO, __VA_AR…
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/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/api/render/property/
H A Dproperty_types.h28 PROPERTYTYPE(RENDER_NS::BindableBufferWithHandleReference); in CORE_BEGIN_NAMESPACE()
30 PROPERTYTYPE(RENDER_NS::BindableImageWithHandleReference); in CORE_BEGIN_NAMESPACE()
32 PROPERTYTYPE(RENDER_NS::BindableSamplerWithHandleReference); in CORE_BEGIN_NAMESPACE()
36 DECLARE_PROPERTY_TYPE(RENDER_NS::BindableBufferWithHandleReference);
37 DECLARE_PROPERTY_TYPE(RENDER_NS::BindableImageWithHandleReference);
38 DECLARE_PROPERTY_TYPE(RENDER_NS::BindableSamplerWithHandleReference);
/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/api/3d/util/
H A Dintf_render_util.h41 virtual RENDER_NS::RenderNodeGraphDesc GetRenderNodeGraphDesc(
47 RENDER_NS::RenderNodeGraphDesc camera;
49 RENDER_NS::RenderNodeGraphDesc postProcess;
53 RENDER_NS::RenderNodeGraphDesc
86 virtual RENDER_NS::RenderNodeGraphDesc GetRenderNodeGraphDesc(
95 virtual RENDER_NS::RenderNodeGraphDesc GetRenderNodeGraphDesc(

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