Searched refs:RENDER_SUBMESH_SKIN_BIT (Results 1 – 6 of 6) sorted by relevance
224 RENDER_SUBMESH_SKIN_BIT = (1 << 2), enumerator
64 if (((submesh.submeshFlags & RenderSubmeshFlagBits::RENDER_SUBMESH_SKIN_BIT) == 0) && in ValidateSubmesh()523 if ((currSubmesh.submeshFlags & RenderSubmeshFlagBits::RENDER_SUBMESH_SKIN_BIT) && in AddSubmesh()
221 if (submeshFlags & RenderSubmeshFlagBits::RENDER_SUBMESH_SKIN_BIT) { in RenderSubmeshes()
358 if (currSubmesh.submeshFlags & RenderSubmeshFlagBits::RENDER_SUBMESH_SKIN_BIT) { in RenderSubmeshes()
363 if (submeshFlags & RenderSubmeshFlagBits::RENDER_SUBMESH_SKIN_BIT) { in RenderSubmeshes()
641 rmf |= RenderSubmeshFlagBits::RENDER_SUBMESH_SKIN_BIT; in RenderSubmeshFlagsFromMeshFlags()1443 renderSubmesh.submeshFlags &= ~RenderSubmeshFlagBits::RENDER_SUBMESH_SKIN_BIT; in ProcessSubmesh()