Searched refs:ROTATE_ANGLE (Results 1 – 3 of 3) sorted by relevance
31 constexpr float ROTATE_ANGLE = 180.0f; variable77 rotateAngle = expand_ ? ROTATE_ANGLE : 0.0; in GetRotateAngle()79 rotateAngle = expand_ ? 0.0 : ROTATE_ANGLE; in GetRotateAngle()592 auto rotateKeyframe2 = MakeRefPtr<Keyframe<double>>(secondKeyTime, ROTATE_ANGLE); in CreateRotateAnimation()594 auto rotateKeyframe3 = MakeRefPtr<Keyframe<double>>(1.0f, ROTATE_ANGLE); in CreateRotateAnimation()612 double rotateAngle = expand_ ? angle : ROTATE_ANGLE - angle; in RotateArrow()
291 const float ROTATE_ANGLE = 20; variable
1575 paint.Rotate(ROTATE_ANGLE); in RM011CanvasRotate001()