Searched refs:RefreshAnimationState (Results 1 – 6 of 6) sorted by relevance
67 …loadingState = paintProperty->GetRefreshAnimationState().value_or(RefreshAnimationState::FOLLOW_HA… in UpdateContentModifier()69 case RefreshAnimationState::FOLLOW_HAND: in UpdateContentModifier()73 case RefreshAnimationState::FOLLOW_TO_RECYCLE: in UpdateContentModifier()76 case RefreshAnimationState::RECYCLE: in UpdateContentModifier()
80 …ACE_DEFINE_PROPERTY_ITEM_WITHOUT_GROUP(RefreshAnimationState, RefreshAnimationState, PROPERTY_UPDA…
91 UpdateLoadingProgressStatus(RefreshAnimationState::RECYCLE, GetFollowRatio()); in OnDirtyLayoutWrapperSwap()656 void RefreshPattern::UpdateLoadingProgressStatus(RefreshAnimationState state, float ratio) in UpdateLoadingProgressStatus()664 case RefreshAnimationState::FOLLOW_HAND: in UpdateLoadingProgressStatus()665 case RefreshAnimationState::RECYCLE: in UpdateLoadingProgressStatus()858 UpdateLoadingProgressStatus(RefreshAnimationState::RECYCLE, GetFollowRatio()); in SpeedAnimationFinish()860 UpdateLoadingProgressStatus(RefreshAnimationState::FOLLOW_HAND, GetFollowRatio()); in SpeedAnimationFinish()867 UpdateLoadingProgressStatus(RefreshAnimationState::RECYCLE, GetFollowRatio()); in QuickFirstChildAppear()891 RefreshAnimationState RefreshPattern::GetLoadingProgressStatus() in GetLoadingProgressStatus()893 auto defaultValue = RefreshAnimationState::FOLLOW_HAND; in GetLoadingProgressStatus()953 UpdateLoadingProgressStatus(RefreshAnimationState::FOLLOW_HAND, 0.0f); in HandleDragStartLowVersion()[all …]
127 … void UpdateLoadingProgressStatus(RefreshAnimationState state, float followToRecycleRatio = 0.0f);139 RefreshAnimationState GetLoadingProgressStatus();
26 enum class RefreshAnimationState : int32_t { enum
374 loadingProgressPaintProperty->UpdateRefreshAnimationState(RefreshAnimationState::FOLLOW_HAND);384 …loadingProgressPaintProperty->UpdateRefreshAnimationState(RefreshAnimationState::FOLLOW_TO_RECYCLE…390 …loadingProgressPaintProperty->UpdateRefreshAnimationState(RefreshAnimationState::FOLLOW_TO_RECYCLE…