Searched refs:RefreshAsset (Results 1 – 3 of 3) sorted by relevance
68 virtual void RefreshAsset(IEntityCollection& ec, bool active) = 0; in SCENE_BEGIN_NAMESPACE()
55 void RefreshAsset(IEntityCollection& ec, bool active) override; in SCENE_BEGIN_NAMESPACE()
201 void AssetManager::RefreshAsset(IEntityCollection& ec, bool active) in RefreshAsset() function in AssetManager