Searched refs:RenderBarrierList (Results 1 – 9 of 9) sorted by relevance
36 class RenderBarrierList final { in RENDER_BEGIN_NAMESPACE()61 explicit RenderBarrierList(const uint32_t reserveBarrierCountHint); in RENDER_BEGIN_NAMESPACE()62 ~RenderBarrierList() = default; in RENDER_BEGIN_NAMESPACE()64 RenderBarrierList(const RenderBarrierList&) = delete; in RENDER_BEGIN_NAMESPACE()65 RenderBarrierList operator=(const RenderBarrierList&) = delete; in RENDER_BEGIN_NAMESPACE()
34 void* AllocateBarrierListMemory(RenderBarrierList::LinearAllocatorStruct& allocator, const size_t b… in AllocateBarrierListMemory()54 CommandBarrier* AllocateCommandBarriers(RenderBarrierList::LinearAllocatorStruct& allocator, const … in AllocateCommandBarriers()61 RenderBarrierList::RenderBarrierList(const uint32_t reserveBarrierCountHint) in RenderBarrierList() function in RenderBarrierList69 void RenderBarrierList::BeginFrame() in BeginFrame()100 void RenderBarrierList::AddBarriersToBarrierPoint( in AddBarriersToBarrierPoint()143 bool RenderBarrierList::HasBarriers(const uint32_t barrierPointIndex) const in HasBarriers()148 const RenderBarrierList::BarrierPointBarriers* RenderBarrierList::GetBarrierPointBarriers( in GetBarrierPointBarriers()
57 RenderBarrierList* renderBarrierList { nullptr };85 BASE_NS::unique_ptr<RenderBarrierList> renderBarrierList;
33 class RenderBarrierList; variable82 RenderBarrierList* firstRenderPassBarrierList { nullptr };
169 nodeContextData.renderBarrierList = make_unique<RenderBarrierList>( in InitializeRenderNodeContextData()
44 class RenderBarrierList; variable158 const RenderBarrierList* rbList { nullptr };
1863 if (const RenderBarrierList::BarrierPointBarriers* barrierPointBarriers = in RenderCommandBarrierPoint()
50 class RenderBarrierList; variable201 const RenderBarrierList& rbl);
734 const RenderBarrierList& renderBarrierList = *renderCommandCtx.renderBarrierList; in RenderPrimaryRenderPass()834 const RenderBarrierList& renderBarrierList = *renderCommandCtx.renderBarrierList; in RenderSingleCommandList()1721 const RenderBarrierList& rbl) in RenderCommand()1727 const RenderBarrierList::BarrierPointBarriers* barrierPointBarriers = in RenderCommand()1743 …const RenderBarrierList::BarrierPointBarrierList* nextBarrierList = barrierPointBarriers->firstBar… in RenderCommand()1752 const RenderBarrierList::BarrierPointBarrierList& barrierListRef = *nextBarrierList; in RenderCommand()