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Searched refs:RenderCommandExecuteBackendFramePosition (Results 1 – 6 of 6) sorted by relevance

/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/gles/
H A Drender_backend_gles.h109 void RenderCommandExecuteBackendFramePosition(const RenderCommandWithType&);
133 …&RenderBackendGLES::RenderCommandExecuteBackendFramePosition, &RenderBackendGLES::RenderCommandWri…
H A Drender_backend_gles.cpp2396 void RenderBackendGLES::RenderCommandExecuteBackendFramePosition(const RenderCommandWithType& rende… in RenderCommandExecuteBackendFramePosition() function in RenderBackendGLES
/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/vulkan/
H A Drender_backend_vk.h238 …void RenderCommand(const RenderCommandExecuteBackendFramePosition& renderCmd, const LowLevelComman…
H A Drender_backend_vk.cpp1101 … RenderCommand(*static_cast<RenderCommandExecuteBackendFramePosition*>(ref.rc), cmdBuffer, in RenderSingleCommandList()
2554 void RenderBackendVk::RenderCommand(const RenderCommandExecuteBackendFramePosition& renderCmd, in RenderCommand()
/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/nodecontext/
H A Drender_command_list.h440 struct RenderCommandExecuteBackendFramePosition { struct
H A Drender_command_list.cpp1895 RenderCommandExecuteBackendFramePosition* data = in SetExecuteBackendFramePosition()
1896 AllocateRenderCommand<RenderCommandExecuteBackendFramePosition>(allocator_); in SetExecuteBackendFramePosition()