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Searched refs:RenderCommandNextSubpass (Results 1 – 6 of 6) sorted by relevance

/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/gles/
H A Drender_backend_gles.h91 void RenderCommandNextSubpass(const RenderCommandWithType&);
120 … &RenderBackendGLES::RenderCommandBeginRenderPass, &RenderBackendGLES::RenderCommandNextSubpass,
H A Drender_backend_gles.cpp1493 void RenderBackendGLES::RenderCommandNextSubpass(const RenderCommandWithType& ref) in RenderCommandNextSubpass() function in RenderBackendGLES
1496 const auto& renderCmd = *static_cast<const struct RenderCommandNextSubpass*>(ref.rc); in RenderCommandNextSubpass()
/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/vulkan/
H A Drender_backend_vk.h187 …void RenderCommand(const RenderCommandNextSubpass& renderCmd, const LowLevelCommandBufferVk& cmdBu…
H A Drender_backend_vk.cpp1000 … RenderCommand(*static_cast<RenderCommandNextSubpass*>(ref.rc), cmdBuffer, nodeContextPsoMgr, in RenderSingleCommandList()
1422 void RenderBackendVk::RenderCommand(const RenderCommandNextSubpass& renderCmd, const LowLevelComman… in RenderCommand()
/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/nodecontext/
H A Drender_command_list.h252 struct RenderCommandNextSubpass { struct
H A Drender_command_list.cpp1188 RenderCommandNextSubpass* data = AllocateRenderCommand<RenderCommandNextSubpass>(allocator_); in NextSubpass()