Searched refs:RenderPipelineType (Results 1 – 6 of 6) sorted by relevance
188 if (renderCamera.renderPipelineType == RenderCamera::RenderPipelineType::DEFERRED) { in SelectBaseDesc()195 … if (renderCamera.renderPipelineType != RenderCamera::RenderPipelineType::LIGHT_FORWARD) { in SelectBaseDesc()220 … } else if (renderCamera.renderPipelineType != RenderCamera::RenderPipelineType::LIGHT_FORWARD) { in SelectBaseDesc()234 if ((renderCamera.renderPipelineType != RenderCamera::RenderPipelineType::LIGHT_FORWARD) && in GetBasePostProcessDesc()
97 RenderCamera::RenderPipelineType pipelineType { RenderCamera::RenderPipelineType::FORWARD };
58 if (camera.renderPipelineType == RenderCamera::RenderPipelineType::DEFERRED) { in ValidateRenderCamera()291 …const bool createVelocity = (camera.renderPipelineType == RenderCamera::RenderPipelineType::DEFERR… in CreateVelocityTarget()292 … (camera.renderPipelineType == RenderCamera::RenderPipelineType::FORWARD); in CreateVelocityTarget()322 if (camera.renderPipelineType == RenderCamera::RenderPipelineType::DEFERRED) { in CreateDeferredTargets()395 camera.renderPipelineType == RenderCamera::RenderPipelineType::LIGHT_FORWARD; in CreateColorTargets()415 if (camera.renderPipelineType != RenderCamera::RenderPipelineType::LIGHT_FORWARD) { in CreateColorTargets()640 if (currentScene_.camera.renderPipelineType == RenderCamera::RenderPipelineType::DEFERRED) { in RegisterOutputs()689 … const bool isHdr = (camera.renderPipelineType != RenderCamera::RenderPipelineType::LIGHT_FORWARD); in CreateResources()691 … const bool isDeferred = (camera.renderPipelineType == RenderCamera::RenderPipelineType::DEFERRED); in CreateResources()747 …const bool enableRenderRes = (camera.renderPipelineType != RenderCamera::RenderPipelineType::LIGHT… in CreateResources()
384 enum class RenderPipelineType : uint32_t { enum535 RenderPipelineType renderPipelineType { RenderPipelineType::FORWARD };
294 … RenderCamera::RenderPipelineType renderPipelineType { RenderCamera::RenderPipelineType::FORWARD };
258 constexpr inline RenderCamera::RenderPipelineType GetRenderCameraRenderPipelineTypeFromComponent( in GetRenderCameraRenderPipelineTypeFromComponent()261 RenderCamera::RenderPipelineType pipelineType(RenderCamera::RenderPipelineType::FORWARD); in GetRenderCameraRenderPipelineTypeFromComponent()263 pipelineType = RenderCamera::RenderPipelineType::LIGHT_FORWARD; in GetRenderCameraRenderPipelineTypeFromComponent()265 pipelineType = RenderCamera::RenderPipelineType::FORWARD; in GetRenderCameraRenderPipelineTypeFromComponent()267 pipelineType = RenderCamera::RenderPipelineType::DEFERRED; in GetRenderCameraRenderPipelineTypeFromComponent()269 pipelineType = RenderCamera::RenderPipelineType::CUSTOM; in GetRenderCameraRenderPipelineTypeFromComponent()276 if (camera.renderPipelineType == RenderCamera::RenderPipelineType::DEFERRED) { in ValidateRenderCamera()386 if (renderCamera.renderPipelineType == RenderCamera::RenderPipelineType::LIGHT_FORWARD) { in FillRenderCameraBaseFromCameraComponent()391 renderCamera.renderPipelineType = RenderCamera::RenderPipelineType::FORWARD; in FillRenderCameraBaseFromCameraComponent()410 rc.renderPipelineType = RenderCamera::RenderPipelineType::LIGHT_FORWARD; in CreateColorPrePassRenderCamera()[all …]