Searched refs:RenderSubmesh (Results 1 – 6 of 6) sorted by relevance
99 void AddSubmesh(const RenderSubmesh& submesh) override; in CORE3D_BEGIN_NAMESPACE()100 void AddSubmesh(const RenderSubmesh& submesh, in CORE3D_BEGIN_NAMESPACE()115 BASE_NS::array_view<const RenderSubmesh> GetSubmeshes() const override; in CORE3D_BEGIN_NAMESPACE()155 BASE_NS::vector<RenderSubmesh> submeshes_; in CORE3D_BEGIN_NAMESPACE()
62 …const RenderSubmesh& submesh, const vector<RenderDataDefaultMaterial::CustomResourceData>& customR… in ValidateSubmesh()468 void RenderDataStoreDefaultMaterial::AddSubmesh(const RenderSubmesh& submesh) in AddSubmesh()510 …const RenderSubmesh& submesh, const array_view<const IShaderManager::RenderSlotData> renderSlotAnd… in AddSubmesh()663 array_view<const RenderSubmesh> RenderDataStoreDefaultMaterial::GetSubmeshes() const in GetSubmeshes()
396 virtual void AddSubmesh(const RenderSubmesh& submesh) = 0;402 virtual void AddSubmesh(const RenderSubmesh& submesh,449 virtual BASE_NS::array_view<const RenderSubmesh> GetSubmeshes() const = 0;
244 struct RenderSubmesh { struct
108 static const RenderSubmesh INIT {};780 const MeshComponent::Submesh& submesh, RenderSubmesh& renderSubmesh) in SetupSubmeshBuffers()1426 RenderSubmesh renderSubmesh { INIT }; in ProcessSubmesh()
164 void UpdateCurrentMaterialHandles(const RenderSubmesh& currSubmesh, in UpdateCurrentMaterialHandles()