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Searched refs:ResultRow (Results 1 – 9 of 9) sorted by relevance

/ohos5.0/foundation/graphic/graphic_3d/lume/LumeEngine/ecshelper/ComponentTools/
H A Dcomponent_query.h88 struct ResultRow { in CORE_BEGIN_NAMESPACE() struct
89 ResultRow() = default; in CORE_BEGIN_NAMESPACE()
90 ~ResultRow() = default; in CORE_BEGIN_NAMESPACE()
92 ResultRow(const ResultRow& rhs) = delete; in CORE_BEGIN_NAMESPACE()
93 ResultRow& operator=(const ResultRow& rhs) = delete; in CORE_BEGIN_NAMESPACE() argument
94 ResultRow(ResultRow&& rhs) noexcept = default; in CORE_BEGIN_NAMESPACE()
95 ResultRow& operator=(ResultRow&& rhs) noexcept = default; in CORE_BEGIN_NAMESPACE() argument
116 BASE_NS::array_view<const ResultRow> GetResults() const; in CORE_BEGIN_NAMESPACE()
123 const ResultRow* FindResultRow(Entity entity) const; in CORE_BEGIN_NAMESPACE()
137 BASE_NS::vector<ResultRow> result_; in CORE_BEGIN_NAMESPACE()
H A Dcomponent_query.cpp40 bool ComponentQuery::ResultRow::IsValidComponentId(size_t index) const in IsValidComponentId()
171 array_view<const ComponentQuery::ResultRow> ComponentQuery::GetResults() const in GetResults()
176 const ComponentQuery::ResultRow* ComponentQuery::FindResultRow(Entity entity) const in FindResultRow()
/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/src/ecs/systems/
H A Dskinning_system.cpp118 SkinTask(SkinningSystem& system, array_view<const ComponentQuery::ResultRow> results) in SkinTask()
123 for (const ComponentQuery::ResultRow& row : results_) { in operator ()()
133 array_view<const ComponentQuery::ResultRow> results_;
228 void SkinningSystem::UpdateSkin(const ComponentQuery::ResultRow& row) in UpdateSkin()
334 for (const ComponentQuery::ResultRow& row : finalBatch) { in Update()
H A Dnode_system.h81 …cessNode(SceneNode* node, const bool parentEnabled, const CORE_NS::ComponentQuery::ResultRow* row);
H A Dskinning_system.h70 void UpdateSkin(const CORE_NS::ComponentQuery::ResultRow& row);
H A Drender_system.h182 …derMeshBatch(const CORE_NS::Entity renderMeshBatch, const CORE_NS::ComponentQuery::ResultRow* row);
193 … void ProcessReflection(const CORE_NS::ComponentQuery::ResultRow& row, const RenderCamera& camera);
H A Danimation_system.cpp1107 const ComponentQuery::ResultRow& row = results[index]; in ResetTargetProperties()
1147 const ComponentQuery::ResultRow& row = results[index]; in InitializeTrackValues()
1160 const ComponentQuery::ResultRow& row = results[index]; in Calculate()
1197 const ComponentQuery::ResultRow& row = results[index]; in AnimateTracks()
1258 const ComponentQuery::ResultRow& row = results[index]; in ApplyResults()
H A Dnode_system.cpp1296 SceneNode* node, const bool parentEnabled, const ComponentQuery::ResultRow* row) in ProcessNode()
H A Drender_system.cpp1537 …rSystem::ProcessRenderMeshBatch(const Entity renderMeshBatch, const ComponentQuery::ResultRow* row) in ProcessRenderMeshBatch()
1913 void RenderSystem::ProcessReflection(const ComponentQuery::ResultRow& row, const RenderCamera& came… in ProcessReflection()