Searched refs:ResultRow (Results 1 – 9 of 9) sorted by relevance
88 struct ResultRow { in CORE_BEGIN_NAMESPACE() struct89 ResultRow() = default; in CORE_BEGIN_NAMESPACE()90 ~ResultRow() = default; in CORE_BEGIN_NAMESPACE()92 ResultRow(const ResultRow& rhs) = delete; in CORE_BEGIN_NAMESPACE()93 ResultRow& operator=(const ResultRow& rhs) = delete; in CORE_BEGIN_NAMESPACE() argument94 ResultRow(ResultRow&& rhs) noexcept = default; in CORE_BEGIN_NAMESPACE()95 ResultRow& operator=(ResultRow&& rhs) noexcept = default; in CORE_BEGIN_NAMESPACE() argument116 BASE_NS::array_view<const ResultRow> GetResults() const; in CORE_BEGIN_NAMESPACE()123 const ResultRow* FindResultRow(Entity entity) const; in CORE_BEGIN_NAMESPACE()137 BASE_NS::vector<ResultRow> result_; in CORE_BEGIN_NAMESPACE()
40 bool ComponentQuery::ResultRow::IsValidComponentId(size_t index) const in IsValidComponentId()171 array_view<const ComponentQuery::ResultRow> ComponentQuery::GetResults() const in GetResults()176 const ComponentQuery::ResultRow* ComponentQuery::FindResultRow(Entity entity) const in FindResultRow()
118 SkinTask(SkinningSystem& system, array_view<const ComponentQuery::ResultRow> results) in SkinTask()123 for (const ComponentQuery::ResultRow& row : results_) { in operator ()()133 array_view<const ComponentQuery::ResultRow> results_;228 void SkinningSystem::UpdateSkin(const ComponentQuery::ResultRow& row) in UpdateSkin()334 for (const ComponentQuery::ResultRow& row : finalBatch) { in Update()
81 …cessNode(SceneNode* node, const bool parentEnabled, const CORE_NS::ComponentQuery::ResultRow* row);
70 void UpdateSkin(const CORE_NS::ComponentQuery::ResultRow& row);
182 …derMeshBatch(const CORE_NS::Entity renderMeshBatch, const CORE_NS::ComponentQuery::ResultRow* row);193 … void ProcessReflection(const CORE_NS::ComponentQuery::ResultRow& row, const RenderCamera& camera);
1107 const ComponentQuery::ResultRow& row = results[index]; in ResetTargetProperties()1147 const ComponentQuery::ResultRow& row = results[index]; in InitializeTrackValues()1160 const ComponentQuery::ResultRow& row = results[index]; in Calculate()1197 const ComponentQuery::ResultRow& row = results[index]; in AnimateTracks()1258 const ComponentQuery::ResultRow& row = results[index]; in ApplyResults()
1296 SceneNode* node, const bool parentEnabled, const ComponentQuery::ResultRow* row) in ProcessNode()
1537 …rSystem::ProcessRenderMeshBatch(const Entity renderMeshBatch, const ComponentQuery::ResultRow* row) in ProcessRenderMeshBatch()1913 void RenderSystem::ProcessReflection(const ComponentQuery::ResultRow& row, const RenderCamera& came… in ProcessReflection()