Searched refs:SCROLL_RATIO (Results 1 – 5 of 5) sorted by relevance
274 constexpr float SCROLL_RATIO = 0.72f; in CalculateFriction() local278 return SCROLL_RATIO * static_cast<float>(std::pow(1.0 - gamma, 2)); in CalculateFriction()
24 constexpr float SCROLL_RATIO = 2.0f; variable245 auto offset = dimension.ConvertToPx() / SCROLL_RATIO; in HandleOnDidScrollEvent()
26 constexpr double SCROLL_RATIO = 0.52; variable408 return SCROLL_RATIO * std::pow(1.0 - gamma, SQUARE); in CalculateFriction()
871 constexpr double SCROLL_RATIO = 0.72; in CalculateFriction() local875 return SCROLL_RATIO * std::pow(1.0 - gamma, SQUARE); in CalculateFriction()
105 constexpr float SCROLL_RATIO = 0.72f; in CalculateFriction() local109 return SCROLL_RATIO * static_cast<float>(std::pow(1.0 - gamma, SQUARE)); in CalculateFriction()