Searched refs:SERCH_STEP (Results 1 – 1 of 1) sorted by relevance
24 constexpr float SERCH_STEP = 1.0 / MAX_RESOLUTION; variable86 float approximation = GetCubicBezierX(SERCH_STEP * middle); in BinarySearch()100 return GetCubicBezierY(SERCH_STEP * BinarySearch(input)); in GetInterpolation()