Searched refs:SLOT_TYPE_OPAQUE (Results 1 – 2 of 2) sorted by relevance
244 SLOT_TYPE_OPAQUE = 0, enumerator
580 if (materialSlotType == RenderDataDefaultMaterial::MaterialSlotType::SLOT_TYPE_OPAQUE) { in SetRenderSlots()593 if (materialSlotType == RenderDataDefaultMaterial::MaterialSlotType::SLOT_TYPE_OPAQUE) { in GetRenderSlotMask()