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Searched refs:SLOT_TYPE_OPAQUE (Results 1 – 2 of 2) sorted by relevance

/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/api/3d/render/
H A Dintf_render_data_store_default_material.h244 SLOT_TYPE_OPAQUE = 0, enumerator
/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/datastore/
H A Drender_data_store_default_material.cpp580 if (materialSlotType == RenderDataDefaultMaterial::MaterialSlotType::SLOT_TYPE_OPAQUE) { in SetRenderSlots()
593 if (materialSlotType == RenderDataDefaultMaterial::MaterialSlotType::SLOT_TYPE_OPAQUE) { in GetRenderSlotMask()