Searched refs:STATE_COMPLETED (Results 1 – 5 of 5) sorted by relevance
35 const std::string STATE_COMPLETED = "completed"; variable81 {AVTransCoderState::STATE_COMPLETED, {
59 {AVTransCoderState::STATE_COMPLETED, {}},
314 state == AVPlayerState::STATE_COMPLETED) { in PlayTask()354 state != AVPlayerState::STATE_COMPLETED && in JsPlay()358 } else if (state == AVPlayerState::STATE_COMPLETED && jsPlayer->IsLiveSource()) { in JsPlay()1449 … curState == AVPlayerState::STATE_PAUSED || curState == AVPlayerState::STATE_COMPLETED; in JsSetMediaMuted()1793 curState == AVPlayerState::STATE_COMPLETED; in JsSetSurfaceID()2283 state == AVPlayerState::STATE_PAUSED || state == AVPlayerState::STATE_COMPLETED) { in IsControllable()2295 state == AVPlayerState::STATE_COMPLETED) { in CanSetPlayRange()2315 {PLAYER_PLAYBACK_COMPLETE, AVPlayerState::STATE_COMPLETED}, in GetCurrentState()
42 const std::string STATE_COMPLETED = "completed"; variable
786 stateStr = AVPlayerState::STATE_COMPLETED; in IsValidState()