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Searched refs:SetActiveTextureUnit (Results 1 – 3 of 3) sorted by relevance

/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/gles/
H A Ddevice_gles.cpp1631 SetActiveTextureUnit(textureUnit); in BindTexture()
1639 SetActiveTextureUnit(textureUnit); in BindTexture()
1662 SetActiveTextureUnit(TEMP_BIND_UNIT); in TexSwizzle()
1674 SetActiveTextureUnit(TEMP_BIND_UNIT); in TexStorage2D()
1683 SetActiveTextureUnit(TEMP_BIND_UNIT); in TexStorage2DMultisample()
1693 SetActiveTextureUnit(TEMP_BIND_UNIT); in TexStorage3D()
1702 SetActiveTextureUnit(TEMP_BIND_UNIT); in TexSubImage2D()
1711 SetActiveTextureUnit(TEMP_BIND_UNIT); in TexSubImage3D()
1720 SetActiveTextureUnit(TEMP_BIND_UNIT); in CompressedTexSubImage2D()
1729 SetActiveTextureUnit(TEMP_BIND_UNIT); in CompressedTexSubImage3D()
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H A Dgpu_image_gles.cpp245 device_.SetActiveTextureUnit(TEMP_BIND_UNIT); in GpuImageGLES()
H A Ddevice_gles.h221 void SetActiveTextureUnit(uint32_t textureUnit); // hide this.