Searched refs:SetActiveTextureUnit (Results 1 – 3 of 3) sorted by relevance
1631 SetActiveTextureUnit(textureUnit); in BindTexture()1639 SetActiveTextureUnit(textureUnit); in BindTexture()1662 SetActiveTextureUnit(TEMP_BIND_UNIT); in TexSwizzle()1674 SetActiveTextureUnit(TEMP_BIND_UNIT); in TexStorage2D()1683 SetActiveTextureUnit(TEMP_BIND_UNIT); in TexStorage2DMultisample()1693 SetActiveTextureUnit(TEMP_BIND_UNIT); in TexStorage3D()1702 SetActiveTextureUnit(TEMP_BIND_UNIT); in TexSubImage2D()1711 SetActiveTextureUnit(TEMP_BIND_UNIT); in TexSubImage3D()1720 SetActiveTextureUnit(TEMP_BIND_UNIT); in CompressedTexSubImage2D()1729 SetActiveTextureUnit(TEMP_BIND_UNIT); in CompressedTexSubImage3D()[all …]
245 device_.SetActiveTextureUnit(TEMP_BIND_UNIT); in GpuImageGLES()
221 void SetActiveTextureUnit(uint32_t textureUnit); // hide this.