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Searched refs:SetDynamicStateFragmentShadingRate (Results 1 – 7 of 7) sorted by relevance

/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/api/render/nodecontext/
H A Dintf_render_command_list.h394 virtual void SetDynamicStateFragmentShadingRate(
/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/node/
H A Drender_node_fullscreen_generic.cpp136 cmdList.SetDynamicStateFragmentShadingRate( in ExecuteFrame()
H A Drender_node_shader_passes_generic.cpp178 cmdList.SetDynamicStateFragmentShadingRate( in ExecuteFrameGraphics()
/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/nodecontext/
H A Drender_command_list.h580 void SetDynamicStateFragmentShadingRate(
H A Drender_command_list.cpp1868 void RenderCommandList::SetDynamicStateFragmentShadingRate( in SetDynamicStateFragmentShadingRate() function in RenderCommandList
/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/node/
H A Drender_node_default_env.cpp182 cmdList.SetDynamicStateFragmentShadingRate( in RenderData()
H A Drender_node_default_material_render_slot.cpp288 cmdList.SetDynamicStateFragmentShadingRate( in RenderSubmeshes()