/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/node/ |
H A D | render_motion_blur.cpp | 230 …cmdList.SetDynamicStateViewport(renderNodeContextMgr.GetRenderNodeUtil().CreateDefaultViewport(ren… in Execute() 294 cmdList.SetDynamicStateViewport(viewport); in ExecuteTileVelocity() 327 cmdList.SetDynamicStateViewport(viewport); in ExecuteTileVelocity() 356 cmdList.SetDynamicStateViewport(viewport); in ExecuteTileVelocity()
|
H A D | render_bloom.cpp | 356 cmdList.SetDynamicStateViewport(viewportDesc); in RenderDownscaleAndThreshold() 399 cmdList.SetDynamicStateViewport(viewportDesc); in RenderDownscale() 449 cmdList.SetDynamicStateViewport(viewportDesc); in RenderUpscale() 489 cmdList.SetDynamicStateViewport(baseViewportDesc_); in RenderCombine()
|
H A D | render_copy.cpp | 140 cmdList.SetDynamicStateViewport(viewportDesc); in Execute()
|
H A D | render_blur.cpp | 230 … cmdList.SetDynamicStateViewport(ViewportDesc { 0.0f, 0.0f, fCurrWidth, fCurrHeight, 0.0f, 0.0f }); in RenderData() 373 cmdList.SetDynamicStateViewport({ 0.0f, 0.0f, fSize.x, fSize.y, 0.0f, 1.0f }); in RenderGaussian()
|
H A D | render_node_back_buffer.cpp | 125 cmdList.SetDynamicStateViewport(currentViewportDesc_); in ExecuteFrame()
|
H A D | render_node_fullscreen_generic.cpp | 133 cmdList.SetDynamicStateViewport(viewportDesc); in ExecuteFrame()
|
H A D | render_node_shader_passes_generic.cpp | 175 cmdList.SetDynamicStateViewport(viewportDesc); in ExecuteFrameGraphics()
|
H A D | render_node_mip_chain_post_process.cpp | 395 cmdList.SetDynamicStateViewport(ViewportDesc { 0.0f, 0.0f, fWidth, fHeight, 0.0f, 0.0f }); in RenderGraphics()
|
H A D | render_node_single_post_process.cpp | 345 cmdList.SetDynamicStateViewport(viewportDesc); in ExecuteSinglePostProcess()
|
/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/node/ |
H A D | render_copy_helper.cpp | 112 cmdList.SetDynamicStateViewport(viewportDesc); in Execute()
|
H A D | render_node_default_shadows_blur.cpp | 239 cmdList.SetDynamicStateViewport(viewport); in RenderBlur()
|
H A D | render_node_default_env.cpp | 179 cmdList.SetDynamicStateViewport(currentScene_.viewportDesc); in RenderData()
|
H A D | render_node_camera_cubemap.cpp | 291 cmdList.SetDynamicStateViewport(viewportDesc); in ExecuteSinglePostProcess()
|
H A D | render_node_default_material_deferred_shading.cpp | 187 cmdList.SetDynamicStateViewport(currentScene_.viewportDesc); in RenderData()
|
H A D | render_node_default_depth_render_slot.cpp | 165 cmdList.SetDynamicStateViewport(currentScene_.viewportDesc); in RenderSubmeshes()
|
H A D | render_node_camera_single_post_process.cpp | 354 cmdList.SetDynamicStateViewport(viewportDesc); in ExecuteSinglePostProcess()
|
H A D | render_node_default_shadow_render_slot.cpp | 307 cmdList.SetDynamicStateViewport(vd); in RenderSubmeshes()
|
H A D | render_node_default_material_render_slot.cpp | 285 cmdList.SetDynamicStateViewport(currentScene_.viewportDesc); in RenderSubmeshes()
|
/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/nodecontext/ |
H A D | render_node_post_process_util.cpp | 554 …cmdList.SetDynamicStateViewport(renderNodeContextMgr_->GetRenderNodeUtil().CreateDefaultViewport(r… in ExecuteCombine() 616 …cmdList.SetDynamicStateViewport(renderNodeContextMgr_->GetRenderNodeUtil().CreateDefaultViewport(r… in ExecuteFXAA() 676 …cmdList.SetDynamicStateViewport(renderNodeContextMgr_->GetRenderNodeUtil().CreateDefaultViewport(r… in ExecuteTAA() 754 …cmdList.SetDynamicStateViewport(renderNodeContextMgr_->GetRenderNodeUtil().CreateDefaultViewport(r… in ExecuteDofBlur() 817 …cmdList.SetDynamicStateViewport(renderNodeContextMgr_->GetRenderNodeUtil().CreateDefaultViewport(r… in ExecuteDof() 862 cmdList.SetDynamicStateViewport(viewportDesc); in ExecuteBlit()
|
H A D | render_command_list.h | 570 void SetDynamicStateViewport(const ViewportDesc& viewportDesc) override;
|
H A D | render_command_list.cpp | 1754 void RenderCommandList::SetDynamicStateViewport(const ViewportDesc& viewportDesc) in SetDynamicStateViewport() function in RenderCommandList
|
/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/api/render/nodecontext/ |
H A D | intf_render_command_list.h | 341 virtual void SetDynamicStateViewport(const ViewportDesc& viewportDesc) = 0;
|