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Searched refs:SetDynamicStateViewport (Results 1 – 22 of 22) sorted by relevance

/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/node/
H A Drender_motion_blur.cpp230 …cmdList.SetDynamicStateViewport(renderNodeContextMgr.GetRenderNodeUtil().CreateDefaultViewport(ren… in Execute()
294 cmdList.SetDynamicStateViewport(viewport); in ExecuteTileVelocity()
327 cmdList.SetDynamicStateViewport(viewport); in ExecuteTileVelocity()
356 cmdList.SetDynamicStateViewport(viewport); in ExecuteTileVelocity()
H A Drender_bloom.cpp356 cmdList.SetDynamicStateViewport(viewportDesc); in RenderDownscaleAndThreshold()
399 cmdList.SetDynamicStateViewport(viewportDesc); in RenderDownscale()
449 cmdList.SetDynamicStateViewport(viewportDesc); in RenderUpscale()
489 cmdList.SetDynamicStateViewport(baseViewportDesc_); in RenderCombine()
H A Drender_copy.cpp140 cmdList.SetDynamicStateViewport(viewportDesc); in Execute()
H A Drender_blur.cpp230 … cmdList.SetDynamicStateViewport(ViewportDesc { 0.0f, 0.0f, fCurrWidth, fCurrHeight, 0.0f, 0.0f }); in RenderData()
373 cmdList.SetDynamicStateViewport({ 0.0f, 0.0f, fSize.x, fSize.y, 0.0f, 1.0f }); in RenderGaussian()
H A Drender_node_back_buffer.cpp125 cmdList.SetDynamicStateViewport(currentViewportDesc_); in ExecuteFrame()
H A Drender_node_fullscreen_generic.cpp133 cmdList.SetDynamicStateViewport(viewportDesc); in ExecuteFrame()
H A Drender_node_shader_passes_generic.cpp175 cmdList.SetDynamicStateViewport(viewportDesc); in ExecuteFrameGraphics()
H A Drender_node_mip_chain_post_process.cpp395 cmdList.SetDynamicStateViewport(ViewportDesc { 0.0f, 0.0f, fWidth, fHeight, 0.0f, 0.0f }); in RenderGraphics()
H A Drender_node_single_post_process.cpp345 cmdList.SetDynamicStateViewport(viewportDesc); in ExecuteSinglePostProcess()
/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/node/
H A Drender_copy_helper.cpp112 cmdList.SetDynamicStateViewport(viewportDesc); in Execute()
H A Drender_node_default_shadows_blur.cpp239 cmdList.SetDynamicStateViewport(viewport); in RenderBlur()
H A Drender_node_default_env.cpp179 cmdList.SetDynamicStateViewport(currentScene_.viewportDesc); in RenderData()
H A Drender_node_camera_cubemap.cpp291 cmdList.SetDynamicStateViewport(viewportDesc); in ExecuteSinglePostProcess()
H A Drender_node_default_material_deferred_shading.cpp187 cmdList.SetDynamicStateViewport(currentScene_.viewportDesc); in RenderData()
H A Drender_node_default_depth_render_slot.cpp165 cmdList.SetDynamicStateViewport(currentScene_.viewportDesc); in RenderSubmeshes()
H A Drender_node_camera_single_post_process.cpp354 cmdList.SetDynamicStateViewport(viewportDesc); in ExecuteSinglePostProcess()
H A Drender_node_default_shadow_render_slot.cpp307 cmdList.SetDynamicStateViewport(vd); in RenderSubmeshes()
H A Drender_node_default_material_render_slot.cpp285 cmdList.SetDynamicStateViewport(currentScene_.viewportDesc); in RenderSubmeshes()
/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/nodecontext/
H A Drender_node_post_process_util.cpp554 …cmdList.SetDynamicStateViewport(renderNodeContextMgr_->GetRenderNodeUtil().CreateDefaultViewport(r… in ExecuteCombine()
616 …cmdList.SetDynamicStateViewport(renderNodeContextMgr_->GetRenderNodeUtil().CreateDefaultViewport(r… in ExecuteFXAA()
676 …cmdList.SetDynamicStateViewport(renderNodeContextMgr_->GetRenderNodeUtil().CreateDefaultViewport(r… in ExecuteTAA()
754 …cmdList.SetDynamicStateViewport(renderNodeContextMgr_->GetRenderNodeUtil().CreateDefaultViewport(r… in ExecuteDofBlur()
817 …cmdList.SetDynamicStateViewport(renderNodeContextMgr_->GetRenderNodeUtil().CreateDefaultViewport(r… in ExecuteDof()
862 cmdList.SetDynamicStateViewport(viewportDesc); in ExecuteBlit()
H A Drender_command_list.h570 void SetDynamicStateViewport(const ViewportDesc& viewportDesc) override;
H A Drender_command_list.cpp1754 void RenderCommandList::SetDynamicStateViewport(const ViewportDesc& viewportDesc) in SetDynamicStateViewport() function in RenderCommandList
/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/api/render/nodecontext/
H A Dintf_render_command_list.h341 virtual void SetDynamicStateViewport(const ViewportDesc& viewportDesc) = 0;