Searched refs:ShaderData (Results 1 – 4 of 4) sorted by relevance
282 size += Align4(sizeof(ShaderData) + keyPointer->GetSize() + valuePointer->GetSize()); in SerializedSize()296 size_t headSize = sizeof(ShaderData); in Serialize()304 size_t pairSize = sizeof(ShaderData) + keySize + valueSize; in Serialize()311 ShaderData *shaderBuffer = reinterpret_cast<ShaderData *>(&byteBuffer[byteOffset]); in Serialize()353 if (byteOffset + sizeof(ShaderData) > size) { in DeSerialize()358 … const ShaderData *shaderBuffer = reinterpret_cast<const ShaderData *>(&byteBuffer[byteOffset]); in DeSerialize()361 size_t pairSize = sizeof(ShaderData) + keySize + valueSize; in DeSerialize()
164 struct ShaderData { struct
92 struct ShaderData { in CORE3D_BEGIN_NAMESPACE() struct98 ShaderData shaderData_; in CORE3D_BEGIN_NAMESPACE()
381 struct ShaderData { struct389 BASE_NS::vector<ShaderData> shaders_; argument