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Searched refs:ShadowBuffers (Results 1 – 10 of 10) sorted by relevance

/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/node/
H A Drender_node_default_shadow_render_slot.h49 struct ShadowBuffers { struct
114 RENDER_NS::RenderPass CreateRenderPass(const ShadowBuffers& buffers);
146 ShadowBuffers shadowBuffers_;
H A Drender_node_camera_cubemap.h62 struct ShadowBuffers { struct
139 ShadowBuffers shadowBuffers_;
H A Drender_node_camera_single_post_process.h63 struct ShadowBuffers { struct
156 ShadowBuffers shadowBuffers_;
H A Drender_node_default_material_deferred_shading.h75 struct ShadowBuffers { struct
135 ShadowBuffers shadowBuffers_;
H A Drender_node_default_material_render_slot.h59 struct ShadowBuffers { struct
224 ShadowBuffers shadowBuffers_;
H A Drender_node_default_shadow_render_slot.cpp65 GpuImageDesc GetDepthBufferDesc(const RenderNodeDefaultShadowRenderSlot::ShadowBuffers& shadowBuffe… in GetDepthBufferDesc()
77 const RenderNodeDefaultShadowRenderSlot::ShadowBuffers& shadowBuffers) in GetColorBufferDesc()
554 RenderPass RenderNodeDefaultShadowRenderSlot::CreateRenderPass(const ShadowBuffers& buffers) in CreateRenderPass()
H A Drender_node_camera_cubemap.cpp65 RenderNodeCameraCubemap::ShadowBuffers GetShadowBufferNodeData( in GetShadowBufferNodeData()
68 RenderNodeCameraCubemap::ShadowBuffers sb; in GetShadowBufferNodeData()
H A Drender_node_default_material_deferred_shading.cpp60 RenderNodeDefaultMaterialDeferredShading::ShadowBuffers GetShadowBufferNodeData( in GetShadowBufferNodeData()
63 RenderNodeDefaultMaterialDeferredShading::ShadowBuffers sb; in GetShadowBufferNodeData()
H A Drender_node_camera_single_post_process.cpp83 RenderNodeCameraSinglePostProcess::ShadowBuffers GetShadowBufferNodeData( in GetShadowBufferNodeData()
86 RenderNodeCameraSinglePostProcess::ShadowBuffers sb; in GetShadowBufferNodeData()
H A Drender_node_default_material_render_slot.cpp117 RenderNodeDefaultMaterialRenderSlot::ShadowBuffers GetShadowBufferNodeData( in GetShadowBufferNodeData()
120 RenderNodeDefaultMaterialRenderSlot::ShadowBuffers sb; in GetShadowBufferNodeData()