Searched refs:ShouldResponse (Results 1 – 9 of 9) sorted by relevance
74 bool shouldResponse = responseCtrl->ShouldResponse(WeakPtr<FrameNode>(node));128 bool shouldResponse = responseCtrl->ShouldResponse(WeakPtr<FrameNode>(node1));141 shouldResponse = responseCtrl->ShouldResponse(WeakPtr<FrameNode>(node2));191 shouldResponse = responseCtrl->ShouldResponse(WeakPtr<FrameNode>(node2));238 shouldResponse = responseCtrl->ShouldResponse(WeakPtr<FrameNode>(node1));366 shouldResponse = responseCtrl->ShouldResponse(WeakPtr<FrameNode>(node3));417 shouldResponse = responseCtrl->ShouldResponse(WeakPtr<FrameNode>(node2));438 shouldResponse = responseCtrl->ShouldResponse(WeakPtr<FrameNode>(node3));488 shouldResponse = responseCtrl->ShouldResponse(WeakPtr<FrameNode>(node2));508 shouldResponse = responseCtrl->ShouldResponse(WeakPtr<FrameNode>(node3));[all …]
371 EXPECT_TRUE(touchEventActuator->ShouldResponse());
49 bool NGGestureRecognizer::ShouldResponse() in ShouldResponse() function in OHOS::Ace::NG::NGGestureRecognizer59 if (!ctrl->ShouldResponse(frameNode)) { in ShouldResponse()101 if (!ShouldResponse() || bridgeMode_) { in HandleEvent()174 if (!ShouldResponse() || bridgeMode_) { in HandleEvent()374 if (!ctrl->ShouldResponse(frameNode)) { in AboutToAccept()
443 bool ShouldResponse() override;
42 if (!ShouldResponse()) { in HandleEvent()96 bool TouchEventActuator::ShouldResponse() in ShouldResponse() function in OHOS::Ace::NG::TouchEventActuator107 if (!ctrl->ShouldResponse(frameNode)) { in ShouldResponse()
30 bool ShouldResponse(const WeakPtr<NG::FrameNode>& frameNode);
23 bool ResponseCtrl::ShouldResponse(const WeakPtr<NG::FrameNode>& frameNode) in ShouldResponse() function in OHOS::Ace::NG::ResponseCtrl
159 bool ShouldResponse() override;
914 virtual bool ShouldResponse() { return true; }; in ShouldResponse() function