Searched refs:StoppedState (Results 1 – 6 of 6) sorted by relevance
21 class StoppedState : public State {23 …explicit StoppedState(StateId stateId, PlayExecutor& executor) : State(stateId, "StoppedState", ex… in StoppedState() function25 ~StoppedState() override = default;
44 AddState(std::make_shared<StoppedState>(StateId::STOPPED, executor)); in StateMachine()
157 class PlayerServer::StoppedState : public PlayerServer::BaseState {159 explicit StoppedState(PlayerServer &server) : BaseState(server, "stopped_state") {} in StoppedState() function160 ~StoppedState() = default;
477 int32_t PlayerServer::StoppedState::Prepare() in Prepare()483 int32_t PlayerServer::StoppedState::Stop() in Stop()489 void PlayerServer::StoppedState::HandleStateChange(int32_t newState) in HandleStateChange()498 int32_t PlayerServer::StoppedState::SetPlayRangeWithMode(int64_t start, int64_t end, PlayerSeekMode… in SetPlayRangeWithMode()
153 class StoppedState; variable161 std::shared_ptr<StoppedState> stoppedState_;
130 stoppedState_ = std::make_shared<StoppedState>(*this); in Init()