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Searched refs:StoppedState (Results 1 – 6 of 6) sorted by relevance

/ohos5.0/foundation/multimedia/media_foundation/engine/scene/player/internal/
H A Dstopped_state.h21 class StoppedState : public State {
23 …explicit StoppedState(StateId stateId, PlayExecutor& executor) : State(stateId, "StoppedState", ex… in StoppedState() function
25 ~StoppedState() override = default;
H A Dstate_machine.cpp44 AddState(std::make_shared<StoppedState>(StateId::STOPPED, executor)); in StateMachine()
/ohos5.0/foundation/multimedia/player_framework/services/services/player/server/
H A Dplayer_server_state.h157 class PlayerServer::StoppedState : public PlayerServer::BaseState {
159 explicit StoppedState(PlayerServer &server) : BaseState(server, "stopped_state") {} in StoppedState() function
160 ~StoppedState() = default;
H A Dplayer_server_state.cpp477 int32_t PlayerServer::StoppedState::Prepare() in Prepare()
483 int32_t PlayerServer::StoppedState::Stop() in Stop()
489 void PlayerServer::StoppedState::HandleStateChange(int32_t newState) in HandleStateChange()
498 int32_t PlayerServer::StoppedState::SetPlayRangeWithMode(int64_t start, int64_t end, PlayerSeekMode… in SetPlayRangeWithMode()
H A Dplayer_server.h153 class StoppedState; variable
161 std::shared_ptr<StoppedState> stoppedState_;
H A Dplayer_server.cpp130 stoppedState_ = std::make_shared<StoppedState>(*this); in Init()