Searched refs:TAA_SHADER_NAME (Results 1 – 2 of 2) sorted by relevance
61 constexpr string_view TAA_SHADER_NAME { "rendershaders://shader/fullscreen_taa.shader" }; variable440 PostProcessConversionHelper::GetFactorTaa(ppConfig), TAA_SHADER_NAME)); in FillDefaultPostProcessData()
67 constexpr string_view TAA_SHADER_NAME = "rendershaders://shader/fullscreen_taa.shader"; variable970 taaData_.shader = shaderMgr.GetShaderHandle(TAA_SHADER_NAME); in InitCreateShaderResources()