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Searched refs:TAA_SHADER_NAME (Results 1 – 2 of 2) sorted by relevance

/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/datastore/
H A Drender_data_store_post_process.cpp61 constexpr string_view TAA_SHADER_NAME { "rendershaders://shader/fullscreen_taa.shader" }; variable
440 PostProcessConversionHelper::GetFactorTaa(ppConfig), TAA_SHADER_NAME)); in FillDefaultPostProcessData()
/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/nodecontext/
H A Drender_node_post_process_util.cpp67 constexpr string_view TAA_SHADER_NAME = "rendershaders://shader/fullscreen_taa.shader"; variable
970 taaData_.shader = shaderMgr.GetShaderHandle(TAA_SHADER_NAME); in InitCreateShaderResources()