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Searched refs:TEMP_BIND_UNIT (Results 1 – 3 of 3) sorted by relevance

/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/gles/
H A Dgpu_image_gles.cpp239 constexpr const uint32_t TEMP_BIND_UNIT = 15u; in GpuImageGLES() local
241 const auto oldTex = device_.BoundTexture(TEMP_BIND_UNIT, GL_TEXTURE_EXTERNAL_OES); in GpuImageGLES()
242 device_.BindTexture(TEMP_BIND_UNIT, GL_TEXTURE_EXTERNAL_OES, plat_.image); in GpuImageGLES()
245 device_.SetActiveTextureUnit(TEMP_BIND_UNIT); in GpuImageGLES()
257 device_.BindTexture(TEMP_BIND_UNIT, GL_TEXTURE_EXTERNAL_OES, oldTex); in GpuImageGLES()
H A Dswapchain_gles.cpp216 constexpr const uint32_t TEMP_BIND_UNIT = 15; // Use texture unit 15 as a temporary bind spot. in GenerateTextures() local
219 binding = device.BoundTexture(TEMP_BIND_UNIT, GL_TEXTURE_2D_MULTISAMPLE); in GenerateTextures()
221 binding = device.BoundTexture(TEMP_BIND_UNIT, GL_TEXTURE_2D); in GenerateTextures()
241 device.BindTexture(TEMP_BIND_UNIT, GL_TEXTURE_2D_MULTISAMPLE, binding); in GenerateTextures()
243 device.BindTexture(TEMP_BIND_UNIT, GL_TEXTURE_2D, binding); in GenerateTextures()
H A Ddevice_gles.cpp53 constexpr const uint32_t TEMP_BIND_UNIT = 15; variable
1662 SetActiveTextureUnit(TEMP_BIND_UNIT); in TexSwizzle()
1674 SetActiveTextureUnit(TEMP_BIND_UNIT); in TexStorage2D()
1675 BindTexture(TEMP_BIND_UNIT, target, image); in TexStorage2D()
1683 SetActiveTextureUnit(TEMP_BIND_UNIT); in TexStorage2DMultisample()
1684 BindTexture(TEMP_BIND_UNIT, target, image); in TexStorage2DMultisample()
1693 SetActiveTextureUnit(TEMP_BIND_UNIT); in TexStorage3D()
1702 SetActiveTextureUnit(TEMP_BIND_UNIT); in TexSubImage2D()
1711 SetActiveTextureUnit(TEMP_BIND_UNIT); in TexSubImage3D()
1720 SetActiveTextureUnit(TEMP_BIND_UNIT); in CompressedTexSubImage2D()
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