Searched refs:THREE_BYTES_SHIFT (Results 1 – 7 of 7) sorted by relevance
131 return static_cast<uint32_t>((buf[BUFFER_INDEX_ZERO] << THREE_BYTES_SHIFT) | in Read32()153 ((uint64_t)buf[BUFFER_INDEX_FOUR] << THREE_BYTES_SHIFT) | in Read64()232 data_[position_++] = uint8_t((value >> THREE_BYTES_SHIFT) & 0xFF); in Write32()245 data_[position_++] = uint8_t((value >> THREE_BYTES_SHIFT) & 0xFF); in Write64()
23 fourcc[BUFFER_INDEX_ZERO] = static_cast<char>((code >> THREE_BYTES_SHIFT) & 0xFF); in code_to_fourcc()
28 return (string[BUFFER_INDEX_ZERO] << THREE_BYTES_SHIFT) | in fourcc_to_code()
24 const uint8_t THREE_BYTES_SHIFT = 24; variable
106 writer.Write32((GetVersion() << THREE_BYTES_SHIFT) | GetFlags()); in WriteHeader()168 version_ = static_cast<uint8_t>(data >> THREE_BYTES_SHIFT); in ParseFullHeader()
111 outData->push_back((unit.size() >> THREE_BYTES_SHIFT) & 0xFF); in GetHeaders()
80 static const int THREE_BYTES_SHIFT = 24; variable