Searched refs:TimePickerScrollDirection (Results 1 – 3 of 3) sorted by relevance
895 TimePickerScrollDirection dir = in HandleDragEnd()896 scrollDelta_ > 0.0 ? TimePickerScrollDirection::DOWN : TimePickerScrollDirection::UP; in HandleDragEnd()956 …TimePickerScrollDirection dir = delta > 0.0 ? TimePickerScrollDirection::DOWN : TimePickerScrollDi… in ScrollOption()1007 auto isDown = dir == TimePickerScrollDirection::DOWN; in GetShiftDistance()1026 if (dir == TimePickerScrollDirection::UP) { in GetShiftDistance()1042 if (dir == TimePickerScrollDirection::DOWN) { in GetShiftDistance()1086 if (dir == TimePickerScrollDirection::UP) { in GetShiftDistanceForLandscape()1148 …TimePickerScrollDirection dir = dragDelta > 0.0 ? TimePickerScrollDirection::DOWN : TimePickerScro… in UpdateFinishToss()1233 …TimePickerScrollDirection dir = dragDelta > 0.0 ? TimePickerScrollDirection::DOWN : TimePickerScro… in UpdateColumnChildPosition()1409 TimePickerScrollDirection dir = in PlayRestAnimation()[all …]
68 enum class TimePickerScrollDirection { enum337 void CalcAlgorithmOffset(TimePickerScrollDirection dir, double distancePercent);339 float GetShiftDistanceForLandscape(uint32_t index, TimePickerScrollDirection dir);340 float GetShiftDistance(uint32_t index, TimePickerScrollDirection dir);
951 …TimePickerScrollDirection dir = dragDelta > 0.0 ? TimePickerScrollDirection::DOWN : TimePickerScro… in UpdateFinishToss()952 …auto shiftDistance = (dir == TimePickerScrollDirection::UP) ? optionProperties_[midIndex].prevDist… in UpdateFinishToss()