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Searched refs:UpdateLoadingProgressStatus (Results 1 – 2 of 2) sorted by relevance

/ohos5.0/foundation/arkui/ace_engine/frameworks/core/components_ng/pattern/refresh/
H A Drefresh_pattern.cpp91 UpdateLoadingProgressStatus(RefreshAnimationState::RECYCLE, GetFollowRatio()); in OnDirtyLayoutWrapperSwap()
444 UpdateLoadingProgressStatus(RefreshAnimationState::RECYCLE, GetFollowRatio()); in HandleDragUpdate()
447 UpdateLoadingProgressStatus(RefreshAnimationState::FOLLOW_HAND, GetFollowRatio()); in HandleDragUpdate()
656 void RefreshPattern::UpdateLoadingProgressStatus(RefreshAnimationState state, float ratio) in UpdateLoadingProgressStatus() function in OHOS::Ace::NG::RefreshPattern
711 UpdateLoadingProgressStatus(GetLoadingProgressStatus(), GetFollowRatio()); in UpdateFirstChildPlacement()
858 UpdateLoadingProgressStatus(RefreshAnimationState::RECYCLE, GetFollowRatio()); in SpeedAnimationFinish()
860 UpdateLoadingProgressStatus(RefreshAnimationState::FOLLOW_HAND, GetFollowRatio()); in SpeedAnimationFinish()
867 UpdateLoadingProgressStatus(RefreshAnimationState::RECYCLE, GetFollowRatio()); in QuickFirstChildAppear()
953 UpdateLoadingProgressStatus(RefreshAnimationState::FOLLOW_HAND, 0.0f); in HandleDragStartLowVersion()
1006 UpdateLoadingProgressStatus(RefreshAnimationState::RECYCLE, 1.0f); in LoadingProgressRefreshingAnimation()
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H A Drefresh_pattern.h127 … void UpdateLoadingProgressStatus(RefreshAnimationState state, float followToRecycleRatio = 0.0f);