Searched refs:UpdateLoadingProgressStatus (Results 1 – 2 of 2) sorted by relevance
/ohos5.0/foundation/arkui/ace_engine/frameworks/core/components_ng/pattern/refresh/ |
H A D | refresh_pattern.cpp | 91 UpdateLoadingProgressStatus(RefreshAnimationState::RECYCLE, GetFollowRatio()); in OnDirtyLayoutWrapperSwap() 444 UpdateLoadingProgressStatus(RefreshAnimationState::RECYCLE, GetFollowRatio()); in HandleDragUpdate() 447 UpdateLoadingProgressStatus(RefreshAnimationState::FOLLOW_HAND, GetFollowRatio()); in HandleDragUpdate() 656 void RefreshPattern::UpdateLoadingProgressStatus(RefreshAnimationState state, float ratio) in UpdateLoadingProgressStatus() function in OHOS::Ace::NG::RefreshPattern 711 UpdateLoadingProgressStatus(GetLoadingProgressStatus(), GetFollowRatio()); in UpdateFirstChildPlacement() 858 UpdateLoadingProgressStatus(RefreshAnimationState::RECYCLE, GetFollowRatio()); in SpeedAnimationFinish() 860 UpdateLoadingProgressStatus(RefreshAnimationState::FOLLOW_HAND, GetFollowRatio()); in SpeedAnimationFinish() 867 UpdateLoadingProgressStatus(RefreshAnimationState::RECYCLE, GetFollowRatio()); in QuickFirstChildAppear() 953 UpdateLoadingProgressStatus(RefreshAnimationState::FOLLOW_HAND, 0.0f); in HandleDragStartLowVersion() 1006 UpdateLoadingProgressStatus(RefreshAnimationState::RECYCLE, 1.0f); in LoadingProgressRefreshingAnimation() [all …]
|
H A D | refresh_pattern.h | 127 … void UpdateLoadingProgressStatus(RefreshAnimationState state, float followToRecycleRatio = 0.0f);
|