Searched refs:Vertex (Results 1 – 8 of 8) sorted by relevance
/ohos5.0/foundation/arkui/ace_engine/frameworks/core/components/progress/ |
H A D | render_bubble_progress.cpp | 98 center_ = Vertex(layoutSize.Width() / 2.0, layoutSize.Height() / 2.0); in PerformLayout() 111 subCircleCenter_.push_back(center_ + Vertex(0.0, radius)); in CalculateCirclePosition() 112 subCircleCenter_.push_back(center_ + Vertex(SIN_45 * radius, COS_45 * radius)); in CalculateCirclePosition() 113 subCircleCenter_.push_back(center_ + Vertex(radius, 0.0)); in CalculateCirclePosition() 116 subCircleCenter_.push_back(center_ + Vertex(COS_45 * radius, -1 * SIN_45 * radius)); in CalculateCirclePosition() 117 subCircleCenter_.push_back(center_ + Vertex(0.0, -1 * radius)); in CalculateCirclePosition() 120 subCircleCenter_.push_back(center_ + Vertex(-1 * SIN_45 * radius, -1 * COS_45 * radius)); in CalculateCirclePosition() 121 subCircleCenter_.push_back(center_ + Vertex(-1 * radius, 0.0)); in CalculateCirclePosition() 124 subCircleCenter_.push_back(center_ + Vertex(-1 * SIN_45 * radius, COS_45 * radius)); in CalculateCirclePosition()
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H A D | render_bubble_progress.h | 62 using Vertex = Offset; variable 63 Vertex center_; 66 std::vector<Vertex> subCircleCenter_;
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/ohos5.0/foundation/arkui/ace_engine/frameworks/core/components/slider/ |
H A D | render_slider.h | 53 using Vertex = Offset; variable 213 static TouchRegionPoint GetTopTouchRegion(const Vertex& center, double width, double height); 214 static TouchRegionPoint GetBotTouchRegion(const Vertex& center, double width, double height); 247 Vertex FindCenterVertex(double x, double y, double objectHeight, double objectWidth);
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H A D | render_slider.cpp | 641 Vertex RenderSlider::FindCenterVertex(double x, double y, double objectWidth, double objectHeight) in FindCenterVertex() 644 return Vertex(x + objectWidth * HALF, y + objectHeight * HALF); in FindCenterVertex() 647 TouchRegionPoint RenderSlider::GetTopTouchRegion(const Vertex& center, double width, double height) in GetTopTouchRegion() 653 TouchRegionPoint RenderSlider::GetBotTouchRegion(const Vertex& center, double width, double height) in GetBotTouchRegion() 664 Vertex blockCenter = isReverse_ ? in UpdateTouchRegion() 674 Vertex blockCenter = TouchRegionPoint(); in UpdateTouchRegion()
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/ohos5.0/commonlibrary/ets_utils/js_concurrent_module/utils/locks/ |
H A D | graph.h | 34 struct Vertex { struct 39 using Vertices = std::vector<Vertex>; argument 41 using VColor = typename Vertex::Color;
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/ohos5.0/docs/en/application-dev/reference/native-lib/ |
H A D | opengles.md | 149 // Create and bind a Vertex Buffer Object (VBO). 514 ### Defining Vertex Data 525 ### Managing Vertex Data 532 glGenVertexArrays(1, VAO); // Generate Vertex Array Object (VAO) names. In this example, one VBO is… 559 …layout (location = 0) in vec3 aPos; // Vertex attribute variable. The variable name is aPos, the t… 591 1. Vertex shader processing 778 ### Determining the Configuration of the Vertex Attribute Array
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/ohos5.0/docs/en/application-dev/reference/apis-arkui/arkui-ts/ |
H A D | ts-drawing-components-polygon.md | 52 | value | Array<[Point](ts-drawing-components-polyline.md#point)> | Yes | Vertex coordinate…
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/ohos5.0/docs/en/application-dev/reference/apis-arkgraphics2d/ |
H A D | _drawing.md | 6911 | vertexMmode | Vertex drawing mode. For details about the available options, see [OH_Drawing_Verte…
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