Searched refs:VertexBuffer (Results 1 – 12 of 12) sorted by relevance
323 VertexBuffer vertexBuffers[PipelineStateConstants::MAX_VERTEX_BUFFER_COUNT];482 BASE_NS::array_view<const VertexBuffer> GetRenderpassVertexInputBufferBarriers() const;483 BASE_NS::array_view<const VertexBuffer> GetRenderpassIndirectBufferBarriers() const;514 void BindVertexBuffers(const BASE_NS::array_view<const VertexBuffer> vertexBuffers) override;681 BASE_NS::vector<VertexBuffer> rpVertexInputBufferBarriers_;686 BASE_NS::vector<VertexBuffer> rpIndirectBufferBarriers_;
433 array_view<const VertexBuffer> RenderCommandList::GetRenderpassVertexInputBufferBarriers() const in GetRenderpassVertexInputBufferBarriers()435 …return array_view<const VertexBuffer>(rpVertexInputBufferBarriers_.data(), rpVertexInputBufferBarr… in GetRenderpassVertexInputBufferBarriers()438 array_view<const VertexBuffer> RenderCommandList::GetRenderpassIndirectBufferBarriers() const in GetRenderpassIndirectBufferBarriers()440 …return array_view<const VertexBuffer>(rpIndirectBufferBarriers_.data(), rpIndirectBufferBarriers_.… in GetRenderpassIndirectBufferBarriers()773 void RenderCommandList::BindVertexBuffers(const array_view<const VertexBuffer> vertexBuffers) in BindVertexBuffers()786 … VertexBuffer dynamicBarrierVertexBuffers[PipelineStateConstants::MAX_VERTEX_BUFFER_COUNT]; in BindVertexBuffers()
33 struct VertexBuffer;120 virtual void BindVertexBuffers(const BASE_NS::array_view<const VertexBuffer> vertexBuffers) = 0;
175 const BASE_NS::array_view<const VertexBuffer>& vertexInputBufferBarrierListRef);177 const BASE_NS::array_view<const VertexBuffer>& indirectBufferBarrierListRef);
1212 const array_view<const VertexBuffer>& vertexInputBufferBarrierListRef) in HandleVertexInputBufferBarriers()1218 const VertexBuffer& vbInput = vertexInputBufferBarrierListRef[barrierIndex]; in HandleVertexInputBufferBarriers()1229 const array_view<const VertexBuffer>& indirectBufferBarrierListRef) in HandleRenderpassIndirectBufferBarriers()1235 const VertexBuffer& ib = indirectBufferBarrierListRef[barrierIndex]; in HandleRenderpassIndirectBufferBarriers()
113 inline RENDER_NS::VertexBuffer ConvertVertexBuffer(const RenderVertexBuffer& rvb) in ConvertVertexBuffer()115 return RENDER_NS::VertexBuffer { rvb.bufferHandle.GetHandle(), rvb.bufferOffset, rvb.byteSize }; in ConvertVertexBuffer()
45 struct VertexBuffer { struct
229 VertexBuffer vbs[PipelineStateConstants::MAX_VERTEX_BUFFER_COUNT]; in ExecuteFrameGraphics()
233 VertexBuffer vbs[RENDER_NS::PipelineStateConstants::MAX_VERTEX_BUFFER_COUNT]; in RenderSubmeshes()
370 VertexBuffer vbs[RENDER_NS::PipelineStateConstants::MAX_VERTEX_BUFFER_COUNT]; in RenderSubmeshes()
394 VertexBuffer vbs[RENDER_NS::PipelineStateConstants::MAX_VERTEX_BUFFER_COUNT]; in RenderSubmeshes()
1464 const VertexBuffer& currVb = renderCmd.vertexBuffers[idx]; in RenderCommand()