Searched refs:WORLD_INDEX (Results 1 – 1 of 1) sorted by relevance
52 constexpr auto WORLD_INDEX = 3U; variable1170 CORE_ASSERT(&operations[WORLD_INDEX - 1U].target == &worldMatrixManager_); in Initialize()1209 if (row->IsValidComponentId(WORLD_INDEX)) { in Update()1210 parentMatrix = worldMatrixManager_.Get(row->components[WORLD_INDEX]).matrix; in Update()1230 if (!row.IsValidComponentId(PREV_WORLD_INDEX) && row.IsValidComponentId(WORLD_INDEX)) { in Update()1233 if (auto src = worldMatrixManager_.Read(row.components[WORLD_INDEX])) { in Update()1342 if (row->IsValidComponentId(WORLD_INDEX)) { in UpdateTransformations()1343 … if (auto worldMatrixHandle = worldMatrixManager_.Write(row->components[WORLD_INDEX])) { in UpdateTransformations()1385 if (hasPrev && row.IsValidComponentId(WORLD_INDEX)) { in UpdatePreviousWorldMatrices()1387 if (auto src = worldMatrixManager_.Read(row.components[WORLD_INDEX])) { in UpdatePreviousWorldMatrices()