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Searched refs:WORLD_INDEX (Results 1 – 1 of 1) sorted by relevance

/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/src/ecs/systems/
H A Dnode_system.cpp52 constexpr auto WORLD_INDEX = 3U; variable
1170 CORE_ASSERT(&operations[WORLD_INDEX - 1U].target == &worldMatrixManager_); in Initialize()
1209 if (row->IsValidComponentId(WORLD_INDEX)) { in Update()
1210 parentMatrix = worldMatrixManager_.Get(row->components[WORLD_INDEX]).matrix; in Update()
1230 if (!row.IsValidComponentId(PREV_WORLD_INDEX) && row.IsValidComponentId(WORLD_INDEX)) { in Update()
1233 if (auto src = worldMatrixManager_.Read(row.components[WORLD_INDEX])) { in Update()
1342 if (row->IsValidComponentId(WORLD_INDEX)) { in UpdateTransformations()
1343 … if (auto worldMatrixHandle = worldMatrixManager_.Write(row->components[WORLD_INDEX])) { in UpdateTransformations()
1385 if (hasPrev && row.IsValidComponentId(WORLD_INDEX)) { in UpdatePreviousWorldMatrices()
1387 if (auto src = worldMatrixManager_.Read(row.components[WORLD_INDEX])) { in UpdatePreviousWorldMatrices()