Searched refs:WRITE_MASK (Results 1 – 4 of 4) sorted by relevance
419 WRITE_MASK = 2, enumerator
1850 data->dynamicState = StencilDynamicState::WRITE_MASK; in SetDynamicStateStencilWriteMask()
2355 } else if (renderCmd.dynamicState == StencilDynamicState::WRITE_MASK) { in RenderCommandDynamicStateStencil()2373 } else if (renderCmd.dynamicState == StencilDynamicState::WRITE_MASK) { in RenderCommandDynamicStateStencil()
2523 } else if (renderCmd.dynamicState == StencilDynamicState::WRITE_MASK) { in RenderCommand()