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Searched refs:WRITE_MASK (Results 1 – 4 of 4) sorted by relevance

/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/nodecontext/
H A Drender_command_list.h419 WRITE_MASK = 2, enumerator
H A Drender_command_list.cpp1850 data->dynamicState = StencilDynamicState::WRITE_MASK; in SetDynamicStateStencilWriteMask()
/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/gles/
H A Drender_backend_gles.cpp2355 } else if (renderCmd.dynamicState == StencilDynamicState::WRITE_MASK) { in RenderCommandDynamicStateStencil()
2373 } else if (renderCmd.dynamicState == StencilDynamicState::WRITE_MASK) { in RenderCommandDynamicStateStencil()
/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/vulkan/
H A Drender_backend_vk.cpp2523 } else if (renderCmd.dynamicState == StencilDynamicState::WRITE_MASK) { in RenderCommand()