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Searched refs:WaitUntilDisplayNodeBufferReleased (Results 1 – 4 of 4) sorted by relevance

/ohos5.0/foundation/graphic/graphic_2d/rosen/test/render_service/render_service/unittest/pipeline/
H A Drs_uni_render_thread_test.cpp427 bool res = instance.WaitUntilDisplayNodeBufferReleased(*displayNodeDrawable);
432 res = instance.WaitUntilDisplayNodeBufferReleased(*displayNodeDrawable);
/ohos5.0/foundation/graphic/graphic_2d/rosen/modules/render_service/core/pipeline/
H A Drs_uni_render_thread.h68 …bool WaitUntilDisplayNodeBufferReleased(DrawableV2::RSDisplayRenderNodeDrawable& displayNodeDrawab…
H A Drs_uni_render_thread.cpp490 bool RSUniRenderThread::WaitUntilDisplayNodeBufferReleased( in WaitUntilDisplayNodeBufferReleased() function in OHOS::Rosen::RSUniRenderThread
/ohos5.0/foundation/graphic/graphic_2d/rosen/modules/render_service/core/drawable/
H A Drs_display_render_node_drawable.cpp713 RSUniRenderThread::Instance().WaitUntilDisplayNodeBufferReleased(*this); in OnDraw()
1103 RSUniRenderThread::Instance().WaitUntilDisplayNodeBufferReleased(*this); in WiredScreenProjection()