Searched refs:WxWy (Results 1 – 2 of 2) sorted by relevance
230 float WxWy = primaries.wX / primaries.wY; in ComputeXYZD50() local232 float BY = ((oneWxWy - oneRxRy) * (GxGy - RxRy) - (WxWy - RxRy) * (oneGxGy - oneRxRy)) / in ComputeXYZD50()234 float GY = (WxWy - RxRy - BY * (BxBy - RxRy)) / (GxGy - RxRy); in ComputeXYZD50()
212 float WxWy = whitePoint.x_ / whitePoint.y_; in GenRGBToXYZMatrix() local220 ((oneWxWy - oneRxRy) * (GxGy - RxRy) - (WxWy - RxRy) * (oneGxGy - oneRxRy)) / in GenRGBToXYZMatrix()222 float GY = (WxWy - RxRy - BY * (BxBy - RxRy)) / (GxGy - RxRy); in GenRGBToXYZMatrix()