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/ohos5.0/foundation/graphic/graphic_3d/lume/LumeBinaryCompile/LumeShaderCompiler/src/
H A Dmain.cpp796 …std::string_view aSource, ShaderKind aKind, std::string_view aSourceName, const CompilationSetting… in preProcessShader() argument
801 switch (aKind) { in preProcessShader()
877 …std::string_view aSource, ShaderKind aKind, std::string_view aSourceName, const CompilationSetting… in compileShaderToSpirvBinary() argument
882 switch (aKind) { in compileShaderToSpirvBinary()
1219 std::vector<uint8_t> reflectSpvBinary(const std::vector<uint32_t>& aBinary, ShaderKind aKind) in reflectSpvBinary() argument
1223 const auto shaderStateFlags = ShaderStageFlags(aKind); in reflectSpvBinary()