Searched refs:absSpeedInMm_ (Results 1 – 2 of 2) sorted by relevance
132 float volume = userVolume + 0.0066 * absSpeedInMm_ - 0.01; in ThreadLoop()139 float haptic = ((absSpeedInMm_ == 0) ? 0 : absSpeedInMm_ * 0.007 + 0.3) * 100; in ThreadLoop()164 absSpeedInMm_ = speed; in Play()181 absSpeedInMm_ = SPEED_PLAY_ONCE_5_MM_PER_SEC; in PlayOnce()
69 size_t absSpeedInMm_ = 0; variable