Searched refs:accessFlags (Results 1 – 8 of 8) sorted by relevance
/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/ |
H A D | render_graph.cpp | 357 state.accessFlags, in GetSrcBufferBarrier() 368 state.accessFlags, in GetSrcImageBarrier() 395 state.accessFlags, in GetSrcImageBarrierMips() 407 state.accessFlags, in GetDstBufferBarrier() 418 state.accessFlags, in GetDstImageBarrier() 443 state.accessFlags, in GetDstImageBarrierMips() 1116 stateRef.state.accessFlags = cb.dst.accessFlags; in UpdateBufferResourceState() 1128 stateRef.state.accessFlags = cb.dst.accessFlags; in UpdateImageResourceState() 1186 cb.src.accessFlags = stateRef.state.accessFlags; in HandleCustomBarriers() 1500 const bool accessFlagsChanged = (prevStateRb.accessFlags != state.accessFlags); in UpdateStateAndCreateBarriersGpuImage() [all …]
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/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/nodecontext/ |
H A D | render_command_list.cpp | 1033 refState.accessFlags |= CORE_ACCESS_INPUT_ATTACHMENT_READ_BIT; in ProcessInputAttachments() 1100 refState.accessFlags |= CORE_ACCESS_COLOR_ATTACHMENT_WRITE_BIT; in ProcessResolveAttachments() 1126 refState.accessFlags |= in ProcessDepthAttachments() 1147 refState.accessFlags |= CORE_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT; in ProcessDepthAttachments() 1174 refState.accessFlags |= CORE_ACCESS_FRAGMENT_SHADING_RATE_ATTACHMENT_READ_BIT; in ProcessFragmentShadingRateAttachments() 1272 source.accessFlags, in CustomMemoryBarrier() 1277 destination.accessFlags, in CustomMemoryBarrier() 1308 src.accessFlags = source.accessFlags; in CustomBufferBarrier() 1314 dst.accessFlags = destination.accessFlags; in CustomBufferBarrier() 1358 src.accessFlags = source.accessFlags; in CustomImageBarrier() [all …]
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H A D | pipeline_descriptor_set_binder.cpp | 149 …const AccessFlags accessFlags = DescriptorSetBinderUtil::GetAccessFlags(currBinding.binding.descri… in InitFillBindings() local 162 res.state = { shaderStageFlags, accessFlags, pipelineStageFlags, {} }; in InitFillBindings() 175 res.state = { shaderStageFlags, accessFlags, pipelineStageFlags, {} }; in InitFillBindings()
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H A D | render_command_list.h | 285 AccessFlags accessFlags { 0 };
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/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/api/render/device/ |
H A D | pipeline_state_desc.h | 889 AccessFlags accessFlags { 0 }; 897 AccessFlags accessFlags { 0 }; 905 AccessFlags accessFlags { 0 }; 958 AccessFlags accessFlags { 0 };
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/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/vulkan/ |
H A D | pipeline_create_functions_vk.cpp | 350 srcAccessMask |= srcResourceStates->states[attachmentIdx].accessFlags; in CreateRenderPassCombined() 353 dstAccessMask |= dstResourceStates.states[attachmentIdx].accessFlags; in CreateRenderPassCombined() 591 srcAccessMask |= srcResourceStates->states[attachmentIdx].accessFlags; in CreateRenderPassCombined2() 594 dstAccessMask |= dstResourceStates.states[attachmentIdx].accessFlags; in CreateRenderPassCombined2()
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H A D | render_backend_vk.cpp | 1780 const VkAccessFlags srcAccessMask = (VkAccessFlags)(ref.src.accessFlags); in RenderCommand() 1781 const VkAccessFlags dstAccessMask = (VkAccessFlags)(ref.dst.accessFlags); in RenderCommand() 2604 const VkAccessFlags srcAccessMask = (VkAccessFlags)state.accessFlags; in RenderPresentationLayout()
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/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/gles/ |
H A D | render_backend_gles.cpp | 1882 if (accessFlags & CORE_ACCESS_UNIFORM_READ_BIT) { in RenderCommandBarrierPoint() 1885 if (accessFlags & CORE_ACCESS_SHADER_READ_BIT) { in RenderCommandBarrierPoint() 1896 if (accessFlags & CORE_ACCESS_SHADER_WRITE_BIT) { in RenderCommandBarrierPoint() 1924 barriersByRegion |= commonBarrierBits(barrier.dst.accessFlags, handleType); in RenderCommandBarrierPoint() 1927 barriers |= commonBarrierBits(barrier.dst.accessFlags, handleType); in RenderCommandBarrierPoint() 1930 if (barrier.dst.accessFlags & CORE_ACCESS_INDIRECT_COMMAND_READ_BIT) { in RenderCommandBarrierPoint() 1933 if (barrier.dst.accessFlags & CORE_ACCESS_INDEX_READ_BIT) { in RenderCommandBarrierPoint() 1936 if (barrier.dst.accessFlags & CORE_ACCESS_VERTEX_ATTRIBUTE_READ_BIT) { in RenderCommandBarrierPoint() 1997 const AccessFlags accessFlags = resState.accessFlags; in BindImage() local 2001 const bool read = IS_BIT(accessFlags, CORE_ACCESS_SHADER_READ_BIT); in BindImage() [all …]
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