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Searched refs:accessFlags (Results 1 – 8 of 8) sorted by relevance

/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/
H A Drender_graph.cpp357 state.accessFlags, in GetSrcBufferBarrier()
368 state.accessFlags, in GetSrcImageBarrier()
395 state.accessFlags, in GetSrcImageBarrierMips()
407 state.accessFlags, in GetDstBufferBarrier()
418 state.accessFlags, in GetDstImageBarrier()
443 state.accessFlags, in GetDstImageBarrierMips()
1116 stateRef.state.accessFlags = cb.dst.accessFlags; in UpdateBufferResourceState()
1128 stateRef.state.accessFlags = cb.dst.accessFlags; in UpdateImageResourceState()
1186 cb.src.accessFlags = stateRef.state.accessFlags; in HandleCustomBarriers()
1500 const bool accessFlagsChanged = (prevStateRb.accessFlags != state.accessFlags); in UpdateStateAndCreateBarriersGpuImage()
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/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/nodecontext/
H A Drender_command_list.cpp1033 refState.accessFlags |= CORE_ACCESS_INPUT_ATTACHMENT_READ_BIT; in ProcessInputAttachments()
1100 refState.accessFlags |= CORE_ACCESS_COLOR_ATTACHMENT_WRITE_BIT; in ProcessResolveAttachments()
1126 refState.accessFlags |= in ProcessDepthAttachments()
1147 refState.accessFlags |= CORE_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT; in ProcessDepthAttachments()
1174 refState.accessFlags |= CORE_ACCESS_FRAGMENT_SHADING_RATE_ATTACHMENT_READ_BIT; in ProcessFragmentShadingRateAttachments()
1272 source.accessFlags, in CustomMemoryBarrier()
1277 destination.accessFlags, in CustomMemoryBarrier()
1308 src.accessFlags = source.accessFlags; in CustomBufferBarrier()
1314 dst.accessFlags = destination.accessFlags; in CustomBufferBarrier()
1358 src.accessFlags = source.accessFlags; in CustomImageBarrier()
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H A Dpipeline_descriptor_set_binder.cpp149 …const AccessFlags accessFlags = DescriptorSetBinderUtil::GetAccessFlags(currBinding.binding.descri… in InitFillBindings() local
162 res.state = { shaderStageFlags, accessFlags, pipelineStageFlags, {} }; in InitFillBindings()
175 res.state = { shaderStageFlags, accessFlags, pipelineStageFlags, {} }; in InitFillBindings()
H A Drender_command_list.h285 AccessFlags accessFlags { 0 };
/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/api/render/device/
H A Dpipeline_state_desc.h889 AccessFlags accessFlags { 0 };
897 AccessFlags accessFlags { 0 };
905 AccessFlags accessFlags { 0 };
958 AccessFlags accessFlags { 0 };
/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/vulkan/
H A Dpipeline_create_functions_vk.cpp350 srcAccessMask |= srcResourceStates->states[attachmentIdx].accessFlags; in CreateRenderPassCombined()
353 dstAccessMask |= dstResourceStates.states[attachmentIdx].accessFlags; in CreateRenderPassCombined()
591 srcAccessMask |= srcResourceStates->states[attachmentIdx].accessFlags; in CreateRenderPassCombined2()
594 dstAccessMask |= dstResourceStates.states[attachmentIdx].accessFlags; in CreateRenderPassCombined2()
H A Drender_backend_vk.cpp1780 const VkAccessFlags srcAccessMask = (VkAccessFlags)(ref.src.accessFlags); in RenderCommand()
1781 const VkAccessFlags dstAccessMask = (VkAccessFlags)(ref.dst.accessFlags); in RenderCommand()
2604 const VkAccessFlags srcAccessMask = (VkAccessFlags)state.accessFlags; in RenderPresentationLayout()
/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/gles/
H A Drender_backend_gles.cpp1882 if (accessFlags & CORE_ACCESS_UNIFORM_READ_BIT) { in RenderCommandBarrierPoint()
1885 if (accessFlags & CORE_ACCESS_SHADER_READ_BIT) { in RenderCommandBarrierPoint()
1896 if (accessFlags & CORE_ACCESS_SHADER_WRITE_BIT) { in RenderCommandBarrierPoint()
1924 barriersByRegion |= commonBarrierBits(barrier.dst.accessFlags, handleType); in RenderCommandBarrierPoint()
1927 barriers |= commonBarrierBits(barrier.dst.accessFlags, handleType); in RenderCommandBarrierPoint()
1930 if (barrier.dst.accessFlags & CORE_ACCESS_INDIRECT_COMMAND_READ_BIT) { in RenderCommandBarrierPoint()
1933 if (barrier.dst.accessFlags & CORE_ACCESS_INDEX_READ_BIT) { in RenderCommandBarrierPoint()
1936 if (barrier.dst.accessFlags & CORE_ACCESS_VERTEX_ATTRIBUTE_READ_BIT) { in RenderCommandBarrierPoint()
1997 const AccessFlags accessFlags = resState.accessFlags; in BindImage() local
2001 const bool read = IS_BIT(accessFlags, CORE_ACCESS_SHADER_READ_BIT); in BindImage()
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