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Searched refs:activeRenderPass_ (Results 1 – 2 of 2) sorted by relevance

/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/gles/
H A Drender_backend_gles.cpp795 activeRenderPass_ = {}; in ResetState()
1051 activeRenderPass_.subpasses, activeRenderPass_.subpassStartIndex, 0, nullptr, nullptr)); in BindGraphicsPipeline()
1342 const auto& rpd = activeRenderPass_.renderPassDesc; in DoSubPass()
1343 const auto& sb = activeRenderPass_.subpasses[subPass]; in DoSubPass()
1395 const auto& currentSubPass = activeRenderPass_.subpasses[sub]; in ScanPasses()
1450 const auto& rpd = activeRenderPass_.renderPassDesc; in RenderCommandBeginRenderPass()
1454 cpm.FilterRenderPass(activeRenderPass_); in RenderCommandBeginRenderPass()
1485 DoSubPass(activeRenderPass_.subpassStartIndex); in RenderCommandBeginRenderPass()
1500 PLUGIN_ASSERT(currentSubPass_ < activeRenderPass_.renderPassDesc.subpassCount); in RenderCommandNextSubpass()
1614 const auto& rpd = activeRenderPass_.renderPassDesc; in RenderCommandEndRenderPass()
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H A Drender_backend_gles.h267 struct RenderCommandBeginRenderPass activeRenderPass_; variable