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Searched refs:activeTextureUnit_ (Results 1 – 2 of 2) sorted by relevance

/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/gles/
H A Ddevice_gles.h355 uint32_t activeTextureUnit_ = { 0 }; variable
H A Ddevice_gles.cpp1619 if ((textureUnit + 1) != activeTextureUnit_) { in SetActiveTextureUnit()
1620 activeTextureUnit_ = textureUnit + 1; in SetActiveTextureUnit()