Searched refs:addMips (Results 1 – 1 of 1) sorted by relevance
816 if (addMips) { in StoreFinalImageState()943 const bool addMips = RenderHandleUtil::IsDynamicAdditionalStateResource(handle); in BeginRenderPassUpdateImageStates() local947 if (addMips && (attachmentDesc.mipLevel < RenderGraph::MAX_MIP_STATE_COUNT)) { in BeginRenderPassUpdateImageStates()995 const bool addMips = RenderHandleUtil::IsDynamicAdditionalStateResource(handle); in BeginRenderPassUpdateSubpassImageStates() local1000 if (addMips) { in BeginRenderPassUpdateSubpassImageStates()1495 const bool addMips = RenderHandleUtil::IsDynamicAdditionalStateResource(res.handle); in UpdateStateAndCreateBarriersGpuImage() local1514 addMips ? GetDstImageBarrierMips(state, prevImage, res, ref.additionalState) in UpdateStateAndCreateBarriersGpuImage()1524 if (addMips) { in UpdateStateAndCreateBarriersGpuImage()1593 const bool addMips = RenderHandleUtil::IsDynamicAdditionalStateResource(newImage.handle); in AddCommandBarrierAndUpdateStateCacheImage() local1604 addMips ? GetSrcImageBarrierMips(srcState, srcImage, newImage, stateRef.additionalState) in AddCommandBarrierAndUpdateStateCacheImage()[all …]