Searched refs:aimg_ (Results 1 – 2 of 2) sorted by relevance
508 : aimg_.black; in ExecuteCombine()932 images_.dirtMask = aimg_.black; in ProcessPostProcessConfiguration()1056 if ((!RenderHandleUtil::IsValid(aimg_.black)) || (!RenderHandleUtil::IsValid(aimg_.white))) { in UpdateImageData()1058 …aimg_.black = gpuResourceMgr.GetImageHandle(DefaultEngineGpuResourceConstants::CORE_DEFAULT_GPU_IM… in UpdateImageData()1059 …aimg_.white = gpuResourceMgr.GetImageHandle(DefaultEngineGpuResourceConstants::CORE_DEFAULT_GPU_IM… in UpdateImageData()1096 if (IsValidHandle(images_.depth) && (images_.depth.handle != aimg_.white)) { in UpdateImageData()1103 images_.depth.handle = aimg_.white; // default depth in UpdateImageData()1105 if (IsValidHandle(images_.velocity) && (images_.velocity.handle != aimg_.black)) { in UpdateImageData()1112 images_.velocity.handle = aimg_.black; // default velocity in UpdateImageData()1122 images_.dirtMask = aimg_.black; // default dirt mask in UpdateImageData()
116 AdditionalImageData aimg_; variable