Searched refs:aliveRngCounter (Results 1 – 1 of 1) sorted by relevance
71 uint32_t aliveRngCounter = 0; in ~RenderNodeGraphManager() local74 aliveRngCounter++; in ~RenderNodeGraphManager()77 if (aliveRngCounter > 0) { in ~RenderNodeGraphManager()79 …ER_VALIDATION: Not all render node graph handle references released (count: %u)", aliveRngCounter); in ~RenderNodeGraphManager()