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/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/gles/
H A Drender_backend_gles.cpp1290 const GLuint allBits = 0xFFFFFFFFu; in HandleDepthAttachment() local
1299 if (cacheState_.depthStencilState.frontStencilOpState.writeMask != allBits) { in HandleDepthAttachment()
1300 glStencilMaskSeparate(GL_FRONT, allBits); in HandleDepthAttachment()
1302 if (cacheState_.depthStencilState.backStencilOpState.writeMask != allBits) { in HandleDepthAttachment()
1303 glStencilMaskSeparate(GL_BACK, allBits); in HandleDepthAttachment()
1327 if (cacheState_.depthStencilState.frontStencilOpState.writeMask != allBits) { in HandleDepthAttachment()
1330 if (cacheState_.depthStencilState.backStencilOpState.writeMask != allBits) { in HandleDepthAttachment()