Searched refs:allBits (Results 1 – 1 of 1) sorted by relevance
1290 const GLuint allBits = 0xFFFFFFFFu; in HandleDepthAttachment() local1299 if (cacheState_.depthStencilState.frontStencilOpState.writeMask != allBits) { in HandleDepthAttachment()1300 glStencilMaskSeparate(GL_FRONT, allBits); in HandleDepthAttachment()1302 if (cacheState_.depthStencilState.backStencilOpState.writeMask != allBits) { in HandleDepthAttachment()1303 glStencilMaskSeparate(GL_BACK, allBits); in HandleDepthAttachment()1327 if (cacheState_.depthStencilState.frontStencilOpState.writeMask != allBits) { in HandleDepthAttachment()1330 if (cacheState_.depthStencilState.backStencilOpState.writeMask != allBits) { in HandleDepthAttachment()