Searched refs:allocs (Results 1 – 3 of 3) sorted by relevance
428 void HandlePendingShaders(Allocs& allocs);429 void HandlePendingModules(Allocs& allocs);
754 void ShaderManager::HandlePendingShaders(Allocs& allocs) in HandlePendingShaders() argument757 for (const auto& ref : allocs.computeShaders) { in HandlePendingShaders()778 for (const auto& ref : allocs.shaders) { in HandlePendingShaders()802 void ShaderManager::HandlePendingModules(Allocs& allocs) in HandlePendingModules() argument805 for (const auto modIdx : allocs.recreatedComputeModuleIndices) { in HandlePendingModules()815 for (const auto modIdx : allocs.recreatedShaderModuleIndices) { in HandlePendingModules()
2397 vector<RenderHandle> allocs = move(store.debugTagAllocations); in ProcessDebugTags() local2398 for (const auto& handle : allocs) { in ProcessDebugTags()