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Searched refs:allocs (Results 1 – 3 of 3) sorted by relevance

/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/device/
H A Dshader_manager.h428 void HandlePendingShaders(Allocs& allocs);
429 void HandlePendingModules(Allocs& allocs);
H A Dshader_manager.cpp754 void ShaderManager::HandlePendingShaders(Allocs& allocs) in HandlePendingShaders() argument
757 for (const auto& ref : allocs.computeShaders) { in HandlePendingShaders()
778 for (const auto& ref : allocs.shaders) { in HandlePendingShaders()
802 void ShaderManager::HandlePendingModules(Allocs& allocs) in HandlePendingModules() argument
805 for (const auto modIdx : allocs.recreatedComputeModuleIndices) { in HandlePendingModules()
815 for (const auto modIdx : allocs.recreatedShaderModuleIndices) { in HandlePendingModules()
H A Dgpu_resource_manager.cpp2397 vector<RenderHandle> allocs = move(store.debugTagAllocations); in ProcessDebugTags() local
2398 for (const auto& handle : allocs) { in ProcessDebugTags()