Home
last modified time | relevance | path

Searched refs:animationInputDataResult (Results 1 – 1 of 1) sorted by relevance

/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/src/gltf/
H A Dgltf2_importer.cpp1380 const GLTF2::GLTFLoadDataResult animationInputDataResult = LoadData(inputAccessor); in BuildAnimationInput() local
1381 if (animationInputDataResult.success) { in BuildAnimationInput()
1383 inputComponent.timestamps.reserve(animationInputDataResult.elementCount); in BuildAnimationInput()
1385 … reinterpret_cast<const float*>(reinterpret_cast<uintptr_t>(animationInputDataResult.data.data())); in BuildAnimationInput()
1387 … inputComponent.timestamps.end(), timeStamps, timeStamps + animationInputDataResult.elementCount); in BuildAnimationInput()
1390 return animationInputDataResult.success; in BuildAnimationInput()