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Searched refs:animationState (Results 1 – 3 of 3) sorted by relevance

/ohos5.0/foundation/graphic/graphic_3d/lume/metaobject/src/animation/
H A Danimation_state.cpp149 auto animationState = GetTargetState(move); in Move() local
158 if (animationState == AnimationTargetState::FINISHED) { in Move()
161 animationState = AnimationTargetState::RUNNING; in Move()
177 status.changed |= SetState(animationState); in Move()
/ohos5.0/foundation/distributeddatamgr/pasteboard/services/dialog/PasteboardDialog/entry/src/main/ets/pages/
H A DPasteboardSwitch.ets59 @State animationState: AnimationStatus = AnimationStatus.Running;
234 .state(this.animationState)
/ohos5.0/foundation/distributedhardware/distributed_hardware_fwk/application/entry/src/main/ets/pages/
H A DContinueSwitch.ets64 @State animationState: AnimationStatus = AnimationStatus.Running;
293 .state(this.animationState)