Searched refs:animationState (Results 1 – 3 of 3) sorted by relevance
149 auto animationState = GetTargetState(move); in Move() local158 if (animationState == AnimationTargetState::FINISHED) { in Move()161 animationState = AnimationTargetState::RUNNING; in Move()177 status.changed |= SetState(animationState); in Move()
59 @State animationState: AnimationStatus = AnimationStatus.Running;234 .state(this.animationState)
64 @State animationState: AnimationStatus = AnimationStatus.Running;293 .state(this.animationState)