Searched refs:animationState_ (Results 1 – 12 of 12) sorted by relevance
138 if (animationState_ != ANIMATION_START) { in AnimationStart()140 animationState_ = ANIMATION_START; in AnimationStart()148 if (animationState_ != ANIMATION_STOP) { in AnimationStop()151 animationState_ = ANIMATION_STOP; in AnimationStop()
132 … META_NS::SetValue(animationState_, (uint8_t)CORE3D_NS::AnimationComponent::PlaybackState::PLAY); in Start()142 … META_NS::SetValue(animationState_, (uint8_t)CORE3D_NS::AnimationComponent::PlaybackState::STOP); in InternalStop()157 … META_NS::SetValue(animationState_, (uint8_t)CORE3D_NS::AnimationComponent::PlaybackState::PAUSE); in Pause()171 … META_NS::SetValue(animationState_, (uint8_t)CORE3D_NS::AnimationComponent::PlaybackState::STOP); in Finish()288 animationState_ = meta->GetPropertyByName<uint8_t>(ANIMATION_STATE); in CompleteInitialization()369 META_NS::Property<uint8_t> animationState_; member in __anona08761e50110::AnimImpl
178 status.state = state_.animationState_; in Move()198 auto state = state_.animationState_; in Seek()247 return state_.animationState_ == IAnimationInternal::AnimationTargetState::PAUSED; in IsPaused()268 const auto previous = state_.animationState_; in SetState()300 state_.animationState_ = state; in SetState()
149 return state_.animationState_; in META_BEGIN_NAMESPACE()178 …IAnimationInternal::AnimationTargetState animationState_ { IAnimationInternal::AnimationTargetStat… in META_BEGIN_NAMESPACE()
162 …if ((animationState_ == TouchBottomAnimationStage::STAGE_SHRINKT_TO_BLACK_POINT && isLeftTouchBott… in GetTouchBottomCenterX()163 …(animationState_ == TouchBottomAnimationStage::STAGE_EXPAND_TO_LONG_POINT && isRightTouchBottom)) { in GetTouchBottomCenterX()166 …} else if ((animationState_ == TouchBottomAnimationStage::STAGE_EXPAND_TO_LONG_POINT && isLeftTouc… in GetTouchBottomCenterX()167 …(animationState_ == TouchBottomAnimationStage::STAGE_SHRINKT_TO_BLACK_POINT && isRightTouchBottom)… in GetTouchBottomCenterX()678 modifier->animationState_ = TouchBottomAnimationStage::STAGE_NONE; in PlayTouchBottomAnimation()682 modifier->animationState_ = TouchBottomAnimationStage::STAGE_EXPAND_TO_LONG_POINT; in PlayTouchBottomAnimation()702 modifier->animationState_ = TouchBottomAnimationStage::STAGE_NONE; in PlayTouchBottomAnimation()709 animationState_ = TouchBottomAnimationStage::STAGE_SHRINKT_TO_BLACK_POINT; in PlayTouchBottomAnimation()803 animationState_ = TouchBottomAnimationStage::STAGE_NONE; in PlayIndicatorAnimation()
84 …if ((animationState_ == TouchBottomAnimationStage::STAGE_SHRINKT_TO_BLACK_POINT && isLeftTouchBott… in GetTouchBottomCenterX()85 …(animationState_ == TouchBottomAnimationStage::STAGE_EXPAND_TO_LONG_POINT && isRightTouchBottom)) { in GetTouchBottomCenterX()88 …} else if ((animationState_ == TouchBottomAnimationStage::STAGE_EXPAND_TO_LONG_POINT && isLeftTouc… in GetTouchBottomCenterX()89 …(animationState_ == TouchBottomAnimationStage::STAGE_SHRINKT_TO_BLACK_POINT && isRightTouchBottom)… in GetTouchBottomCenterX()622 animationState_ = TouchBottomAnimationStage::STAGE_NONE; in PlayIndicatorAnimation()
352 TouchBottomAnimationStage animationState_ = TouchBottomAnimationStage::STAGE_NONE; variable
139 enum AnimationState animationState_ = ANIMATION_STOP; variable
359 indicatorModifier->animationState_ = TouchBottomAnimationStage::STAGE_SHRINKT_TO_BLACK_POINT;370 indicatorModifier->animationState_ = TouchBottomAnimationStage::STAGE_EXPAND_TO_LONG_POINT;381 indicatorModifier->animationState_ = TouchBottomAnimationStage::STAGE_EXPAND_TO_LONG_POINT;
1690 dotIndicatorModifier.animationState_ = TouchBottomAnimationStage::STAGE_SHRINKT_TO_BLACK_POINT;1699 dotIndicatorModifier.animationState_ = TouchBottomAnimationStage::STAGE_EXPAND_TO_LONG_POINT;
113 bool animationState_ = false; variable
141 return animationState_; in GetIsAnimating()