Searched refs:assetPath_ (Results 1 – 4 of 4) sorted by relevance
243 assetPath_ = options.assetPath; in UIContentImpl()377 paths.push_back(assetPath_); in CommonInitialize()421 container->InitializeAppConfig(assetPath_, bundleName_, moduleName_, compileMode_); in CommonInitialize()
183 std::string assetPath_; variable
443 assetPath_ = assetPath; in InitializeModuleSearcher()522 std::string assetPath_; variable
1573 if (!assetPath_.empty() && !isBundle_) { in LoadJs()1576 arkRuntime->SetAssetPath(assetPath_); in LoadJs()1670 if (!assetPath_.empty() && !isBundle_) { in LoadPageSource()1673 arkRuntime->SetAssetPath(assetPath_); in LoadPageSource()